Initial import from TransGaming
git-svn-id: https://angleproject.googlecode.com/svn/trunk@2 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/libGLESv2/libGLESv2.cpp b/libGLESv2/libGLESv2.cpp
new file mode 100644
index 0000000..21c41b2
--- /dev/null
+++ b/libGLESv2/libGLESv2.cpp
@@ -0,0 +1,3836 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
+
+#define GL_APICALL
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include "Context.h"
+#include "main.h"
+#include "Program.h"
+#include "Shader.h"
+#include "Buffer.h"
+#include "Texture.h"
+#include "Renderbuffer.h"
+#include "Framebuffer.h"
+#include "mathutil.h"
+#include "debug.h"
+
+#include <exception>
+
+extern "C"
+{
+
+void __stdcall glActiveTexture(GLenum texture)
+{
+ TRACE("GLenum texture = 0x%X", texture);
+
+ try
+ {
+ if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + gl::MAX_TEXTURE_IMAGE_UNITS - 1)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->activeSampler = texture - GL_TEXTURE0;
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glAttachShader(GLuint program, GLuint shader)
+{
+ TRACE("GLuint program = %d, GLuint shader = %d", program, shader);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if(!programObject || !shaderObject)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (!programObject->attachShader(shaderObject))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBindAttribLocation(GLuint program, GLuint index, const char* name)
+{
+ TRACE("GLuint program = %d, GLuint index = %d, const char* name = 0x%0.8p", program, index, name);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ programObject->bindAttributeLocation(index, name);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBindBuffer(GLenum target, GLuint buffer)
+{
+ TRACE("GLenum target = 0x%X, GLuint buffer = %d", target, buffer);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER:
+ context->bindArrayBuffer(buffer);
+ return;
+ case GL_ELEMENT_ARRAY_BUFFER:
+ context->bindElementArrayBuffer(buffer);
+ return;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ TRACE("GLenum target = 0x%X, GLuint framebuffer = %d", target, framebuffer);
+
+ try
+ {
+ if (target != GL_FRAMEBUFFER)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->bindFramebuffer(framebuffer);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ TRACE("GLenum target = 0x%X, GLuint renderbuffer = %d", target, renderbuffer);
+
+ try
+ {
+ if (target != GL_RENDERBUFFER)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->bindRenderbuffer(renderbuffer);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBindTexture(GLenum target, GLuint texture)
+{
+ TRACE("GLenum target = 0x%X, GLuint texture = %d", target, texture);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Texture *textureObject = context->getTexture(texture);
+
+ if (textureObject && textureObject->getTarget() != target && texture != 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ context->bindTexture2D(texture);
+ return;
+ case GL_TEXTURE_CUBE_MAP:
+ context->bindTextureCubeMap(texture);
+ return;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ TRACE("GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f", red, green, blue, alpha);
+
+ try
+ {
+ gl::Context* context = gl::getContext();
+
+ if (context)
+ {
+ context->blendColor.red = gl::clamp01(red);
+ context->blendColor.blue = gl::clamp01(blue);
+ context->blendColor.green = gl::clamp01(green);
+ context->blendColor.alpha = gl::clamp01(alpha);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBlendEquation(GLenum mode)
+{
+ glBlendEquationSeparate(mode, mode);
+}
+
+void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ TRACE("GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X", modeRGB, modeAlpha);
+
+ try
+ {
+ switch (modeRGB)
+ {
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (modeAlpha)
+ {
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->blendEquationRGB = modeRGB;
+ context->blendEquationAlpha = modeAlpha;
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
+}
+
+void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ TRACE("GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X", srcRGB, dstRGB, srcAlpha, dstAlpha);
+
+ try
+ {
+ switch (srcRGB)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (dstRGB)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (srcAlpha)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (dstAlpha)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if ((srcRGB == GL_CONSTANT_COLOR && dstRGB == GL_CONSTANT_ALPHA) ||
+ (srcRGB == GL_CONSTANT_ALPHA && dstRGB == GL_CONSTANT_COLOR))
+ {
+ UNIMPLEMENTED();
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->sourceBlendRGB = srcRGB;
+ context->sourceBlendAlpha = srcAlpha;
+ context->destBlendRGB = dstRGB;
+ context->destBlendAlpha = dstAlpha;
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage)
+{
+ TRACE("GLenum target = 0x%X, GLsizeiptr size = %d, const void* data = 0x%0.8p, GLenum usage = %d", target, size, data, usage);
+
+ try
+ {
+ if (size < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (usage)
+ {
+ case GL_STREAM_DRAW:
+ case GL_STATIC_DRAW:
+ case GL_DYNAMIC_DRAW:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Buffer *buffer;
+
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER:
+ buffer = context->getArrayBuffer();
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER:
+ buffer = context->getElementArrayBuffer();
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (!buffer)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ buffer->storeData(size, data);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
+{
+ TRACE("GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const void* data = 0x%0.8p", target, offset, size, data);
+
+ try
+ {
+ if (size < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+GLenum __stdcall glCheckFramebufferStatus(GLenum target)
+{
+ TRACE("GLenum target = 0x%X", target);
+
+ try
+ {
+ if (target != GL_FRAMEBUFFER)
+ {
+ return error(GL_INVALID_ENUM, 0);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Framebuffer *framebuffer = context->getFramebuffer();
+
+ return framebuffer->completeness();
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, 0);
+ }
+
+ return 0;
+}
+
+void __stdcall glClear(GLbitfield mask)
+{
+ TRACE("GLbitfield mask = %X", mask);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->clear(mask);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ TRACE("GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f", red, green, blue, alpha);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setClearColor(red, green, blue, alpha);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glClearDepthf(GLclampf depth)
+{
+ TRACE("GLclampf depth = %f", depth);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setClearDepth(depth);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glClearStencil(GLint s)
+{
+ TRACE("GLint s = %d", s);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setClearStencil(s);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ TRACE("GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d", red, green, blue, alpha);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->colorMaskRed = red != GL_FALSE;
+ context->colorMaskGreen = green != GL_FALSE;
+ context->colorMaskBlue = blue != GL_FALSE;
+ context->colorMaskAlpha = alpha != GL_FALSE;
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glCompileShader(GLuint shader)
+{
+ TRACE("GLuint shader = %d", shader);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ shaderObject->compile();
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
+{
+ TRACE("GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const void* data = 0x%0.8p",
+ target, level, internalformat, width, height, border, imageSize, data);
+
+ try
+ {
+ if (width < 0 || height < 0 || imageSize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
+{
+ TRACE("GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLsizei imageSize = %d, const void* data = 0x%0.8p",
+ target, level, xoffset, yoffset, width, height, format, imageSize, data);
+
+ try
+ {
+ if (width < 0 || height < 0 || imageSize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ TRACE("GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d",
+ target, level, internalformat, x, y, width, height, border);
+
+ try
+ {
+ if (width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ TRACE("GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d",
+ target, level, xoffset, yoffset, x, y, width, height);
+
+ try
+ {
+ if (width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+GLuint __stdcall glCreateProgram(void)
+{
+ TRACE("");
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ return context->createProgram();
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, 0);
+ }
+
+ return 0;
+}
+
+GLuint __stdcall glCreateShader(GLenum type)
+{
+ TRACE("GLenum type = 0x%X", type);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ switch (type)
+ {
+ case GL_FRAGMENT_SHADER:
+ case GL_VERTEX_SHADER:
+ return context->createShader(type);
+ default:
+ return error(GL_INVALID_ENUM, 0);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, 0);
+ }
+
+ return 0;
+}
+
+void __stdcall glCullFace(GLenum mode)
+{
+ TRACE("GLenum mode = 0x%X", mode);
+
+ try
+ {
+ switch (mode)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->cullMode = mode;
+ }
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ TRACE("GLsizei n = %d, const GLuint* buffers = 0x%0.8p", n, buffers);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
+ {
+ context->deleteBuffer(buffers[i]);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+ TRACE("GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p", n, framebuffers);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
+ {
+ if (framebuffers[i] != 0)
+ {
+ context->deleteFramebuffer(framebuffers[i]);
+ }
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDeleteProgram(GLuint program)
+{
+ TRACE("GLuint program = %d", program);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->deleteProgram(program);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+ TRACE("GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p", n, renderbuffers);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for(int i = 0; i < n; i++)
+ {
+ context->deleteRenderbuffer(renderbuffers[i]);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDeleteShader(GLuint shader)
+{
+ TRACE("GLuint shader = %d", shader);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->deleteShader(shader);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
+{
+ TRACE("GLsizei n = %d, const GLuint* textures = 0x%0.8p", n, textures);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
+ {
+ if (textures[i] != 0)
+ {
+ context->deleteTexture(textures[i]);
+ }
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDepthFunc(GLenum func)
+{
+ TRACE("GLenum func = 0x%X", func);
+
+ try
+ {
+ switch (func)
+ {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_NOTEQUAL:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->depthFunc = func;
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDepthMask(GLboolean flag)
+{
+ TRACE("GLboolean flag = %d", flag);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->depthMask = flag != GL_FALSE;
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ TRACE("GLclampf zNear = %f, GLclampf zFar = %f", zNear, zFar);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->zNear = zNear;
+ context->zFar = zFar;
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDetachShader(GLuint program, GLuint shader)
+{
+ TRACE("GLuint program = %d, GLuint shader = %d", program, shader);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if (!programObject || !shaderObject)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (!programObject->detachShader(shaderObject))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (shaderObject->isDeletable())
+ {
+ context->deleteShader(shader);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDisable(GLenum cap)
+{
+ TRACE("GLenum cap = 0x%X", cap);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ switch (cap)
+ {
+ case GL_CULL_FACE: context->cullFace = false; break;
+ case GL_POLYGON_OFFSET_FILL: context->polygonOffsetFill = false; break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: context->sampleAlphaToCoverage = false; break;
+ case GL_SAMPLE_COVERAGE: context->sampleCoverage = false; break;
+ case GL_SCISSOR_TEST: context->scissorTest = false; break;
+ case GL_STENCIL_TEST: context->stencilTest = false; break;
+ case GL_DEPTH_TEST: context->depthTest = false; break;
+ case GL_BLEND: context->blend = false; break;
+ case GL_DITHER: context->dither = false; break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDisableVertexAttribArray(GLuint index)
+{
+ TRACE("GLuint index = %d", index);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->vertexAttribute[index].enabled = false;
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ TRACE("GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d", mode, first, count);
+
+ try
+ {
+ if (count < 0 || first < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->drawArrays(mode, first, count);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
+{
+ TRACE("GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void* indices = 0x%0.8p", mode, count, type, indices);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ UNIMPLEMENTED(); // FIXME
+ case GL_UNSIGNED_SHORT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->drawElements(mode, count, type, indices);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glEnable(GLenum cap)
+{
+ TRACE("GLenum cap = 0x%X", cap);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ switch (cap)
+ {
+ case GL_CULL_FACE: context->cullFace = true; break;
+ case GL_POLYGON_OFFSET_FILL: context->polygonOffsetFill = true; break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: context->sampleAlphaToCoverage = true; break;
+ case GL_SAMPLE_COVERAGE: context->sampleCoverage = true; break;
+ case GL_SCISSOR_TEST: context->scissorTest = true; break;
+ case GL_STENCIL_TEST: context->stencilTest = true; break;
+ case GL_DEPTH_TEST: context->depthTest = true; break;
+ case GL_BLEND: context->blend = true; break;
+ case GL_DITHER: context->dither = true; break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glEnableVertexAttribArray(GLuint index)
+{
+ TRACE("GLuint index = %d", index);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->vertexAttribute[index].enabled = true;
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glFinish(void)
+{
+ TRACE("");
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->finish();
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glFlush(void)
+{
+ TRACE("");
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->flush();
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ TRACE("GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, GLuint renderbuffer = %d", target, attachment, renderbuffertarget, renderbuffer);
+
+ try
+ {
+ if (target != GL_FRAMEBUFFER || renderbuffertarget != GL_RENDERBUFFER)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Framebuffer *framebuffer = context->getFramebuffer();
+
+ if (context->framebuffer == 0 || !framebuffer)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch (attachment)
+ {
+ case GL_COLOR_ATTACHMENT0:
+ framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer);
+ break;
+ case GL_DEPTH_ATTACHMENT:
+ framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
+ break;
+ case GL_STENCIL_ATTACHMENT:
+ framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ TRACE("GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, GLuint texture = %d, GLint level = %d", target, attachment, textarget, texture, level);
+
+ try
+ {
+ if (target != GL_FRAMEBUFFER)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (attachment)
+ {
+ case GL_COLOR_ATTACHMENT0:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (texture)
+ {
+ switch (textarget)
+ {
+ case GL_TEXTURE_2D:
+ if (!context->getTexture2D())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (level != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ gl::Framebuffer *framebuffer = context->getFramebuffer();
+
+ if (context->framebuffer == 0 || !framebuffer)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ framebuffer->setColorbuffer(GL_TEXTURE, texture);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glFrontFace(GLenum mode)
+{
+ TRACE("GLenum mode = 0x%X", mode);
+
+ try
+ {
+ switch (mode)
+ {
+ case GL_CW:
+ case GL_CCW:
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->frontFace = mode;
+ }
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
+{
+ TRACE("GLsizei n = %d, GLuint* buffers = 0x%0.8p", n, buffers);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
+ {
+ buffers[i] = context->createBuffer();
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGenerateMipmap(GLenum target)
+{
+ TRACE("GLenum target = 0x%X", target);
+
+ try
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+ TRACE("GLsizei n = %d, GLuint* framebuffers = 0x%0.8p", n, framebuffers);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
+ {
+ framebuffers[i] = context->createFramebuffer();
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+ TRACE("GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p", n, renderbuffers);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
+ {
+ renderbuffers[i] = context->createRenderbuffer();
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGenTextures(GLsizei n, GLuint* textures)
+{
+ TRACE("GLsizei n = %d, GLuint* textures = 0x%0.8p", n, textures);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
+ {
+ textures[i] = context->createTexture();
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+ TRACE("GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = %0.8p, char* name = %0.8p",
+ program, index, bufsize, length, size, type, name);
+
+ try
+ {
+ if (bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+ TRACE("GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, char* name = 0x%0.8p",
+ program, index, bufsize, length, size, type, name);
+
+ try
+ {
+ if (bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ TRACE("GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p", program, maxcount, count, shaders);
+
+ try
+ {
+ if (maxcount < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+int __stdcall glGetAttribLocation(GLuint program, const char* name)
+{
+ TRACE("GLuint program = %d, const char* name = %s", program, name);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ return error(GL_INVALID_VALUE, -1);
+ }
+
+ return programObject->getAttributeLocation(name);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, -1);
+ }
+
+ return -1;
+}
+
+void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
+{
+ TRACE("GLenum pname = 0x%X, GLboolean* params = 0x%0.8p", pname, params);
+
+ try
+ {
+ switch (pname)
+ {
+ case GL_SHADER_COMPILER: *params = GL_TRUE; break;
+ default:
+ UNIMPLEMENTED(); // FIXME
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p", target, pname, params);
+
+ try
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+GLenum __stdcall glGetError(void)
+{
+ TRACE("");
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ return context->getError();
+ }
+
+ return GL_NO_ERROR;
+}
+
+void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
+{
+ TRACE("GLenum pname = 0x%X, GLfloat* params = 0x%0.8p", pname, params);
+
+ try
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ TRACE("GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p", target, attachment, pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (context->framebuffer == 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetIntegerv(GLenum pname, GLint* params)
+{
+ TRACE("GLenum pname = 0x%X, GLint* params = 0x%0.8p", pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ switch (pname)
+ {
+ case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
+ case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break;
+ case GL_MAX_VARYING_VECTORS: *params = gl::MAX_VARYING_VECTORS; break;
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS; break;
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_VERTEX_TEXTURE_IMAGE_UNITS; break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = gl::MAX_FRAGMENT_UNIFORM_VECTORS; break;
+ case GL_MAX_RENDERBUFFER_SIZE: *params = gl::MAX_RENDERBUFFER_SIZE; break;
+ case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
+ case GL_ARRAY_BUFFER_BINDING: *params = context->arrayBuffer; break;
+ case GL_FRAMEBUFFER_BINDING: *params = context->framebuffer; break;
+ case GL_RENDERBUFFER_BINDING: *params = context->renderbuffer; break;
+ case GL_CURRENT_PROGRAM: *params = context->currentProgram; break;
+ case GL_RED_BITS:
+ case GL_GREEN_BITS:
+ case GL_BLUE_BITS:
+ case GL_ALPHA_BITS:
+ {
+ gl::Framebuffer *framebuffer = context->getFramebuffer();
+ gl::Colorbuffer *colorbuffer = framebuffer->getColorbuffer();
+
+ if (colorbuffer)
+ {
+ switch (pname)
+ {
+ case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
+ case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
+ case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
+ case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
+ }
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ break;
+ case GL_DEPTH_BITS:
+ {
+ gl::Framebuffer *framebuffer = context->getFramebuffer();
+ gl::Depthbuffer *depthbuffer = framebuffer->getDepthbuffer();
+
+ if (depthbuffer)
+ {
+ *params = depthbuffer->getDepthSize();
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ break;
+ case GL_STENCIL_BITS:
+ {
+ gl::Framebuffer *framebuffer = context->getFramebuffer();
+ gl::Stencilbuffer *stencilbuffer = framebuffer->getStencilbuffer();
+
+ if (stencilbuffer)
+ {
+ *params = stencilbuffer->getStencilSize();
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ break;
+ default:
+ UNIMPLEMENTED(); // FIXME
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+ TRACE("GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p", program, pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ UNIMPLEMENTED(); // FIXME
+ *params = GL_FALSE;
+ return;
+ case GL_LINK_STATUS:
+ *params = programObject->isLinked();
+ return;
+ case GL_VALIDATE_STATUS:
+ UNIMPLEMENTED(); // FIXME
+ *params = GL_TRUE;
+ return;
+ case GL_INFO_LOG_LENGTH:
+ UNIMPLEMENTED(); // FIXME
+ *params = 0;
+ return;
+ case GL_ATTACHED_SHADERS:
+ UNIMPLEMENTED(); // FIXME
+ *params = 2;
+ return;
+ case GL_ACTIVE_ATTRIBUTES:
+ UNIMPLEMENTED(); // FIXME
+ *params = 0;
+ return;
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ UNIMPLEMENTED(); // FIXME
+ *params = 0;
+ return;
+ case GL_ACTIVE_UNIFORMS:
+ UNIMPLEMENTED(); // FIXME
+ *params = 0;
+ return;
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ UNIMPLEMENTED(); // FIXME
+ *params = 0;
+ return;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+ TRACE("GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, char* infolog = 0x%0.8p", program, bufsize, length, infolog);
+
+ try
+ {
+ if (bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p", target, pname, params);
+
+ try
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+ TRACE("GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p", shader, pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ *params = shaderObject->getType();
+ return;
+ case GL_DELETE_STATUS:
+ UNIMPLEMENTED(); // FIXME
+ *params = GL_FALSE;
+ return;
+ case GL_COMPILE_STATUS:
+ *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
+ return;
+ case GL_INFO_LOG_LENGTH:
+ UNIMPLEMENTED(); // FIXME
+ *params = 0;
+ return;
+ case GL_SHADER_SOURCE_LENGTH:
+ UNIMPLEMENTED(); // FIXME
+ *params = 1;
+ return;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+ TRACE("GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, char* infolog = 0x%0.8p", shader, bufsize, length, infolog);
+
+ try
+ {
+ if (bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ TRACE("GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p", shadertype, precisiontype, range, precision);
+
+ try
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+{
+ TRACE("GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, char* source = 0x%0.8p", shader, bufsize, length, source);
+
+ try
+ {
+ if (bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+const GLubyte* __stdcall glGetString(GLenum name)
+{
+ TRACE("GLenum name = 0x%X", name);
+
+ try
+ {
+ switch (name)
+ {
+ case GL_VENDOR:
+ return (GLubyte*)"TransGaming Inc.";
+ case GL_RENDERER:
+ return (GLubyte*)"ANGLE";
+ case GL_VERSION:
+ return (GLubyte*)"OpenGL ES 2.0 (git-devel "__DATE__ " " __TIME__")";
+ case GL_SHADING_LANGUAGE_VERSION:
+ return (GLubyte*)"OpenGL ES GLSL ES 1.00 (git-devel "__DATE__ " " __TIME__")";
+ case GL_EXTENSIONS:
+ return (GLubyte*)"";
+ default:
+ return error(GL_INVALID_ENUM, (GLubyte*)NULL);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
+ }
+
+ return NULL;
+}
+
+void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+ TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p", target, pname, params);
+
+ try
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p", target, pname, params);
+
+ try
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+ TRACE("GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p", program, location, params);
+
+ try
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
+{
+ TRACE("GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p", program, location, params);
+
+ try
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+int __stdcall glGetUniformLocation(GLuint program, const char* name)
+{
+ TRACE("GLuint program = %d, const char* name = 0x%0.8p", program, name);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (strstr(name, "gl_") == name)
+ {
+ return -1;
+ }
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ return error(GL_INVALID_VALUE, -1);
+ }
+
+ if (!programObject->isLinked())
+ {
+ return error(GL_INVALID_OPERATION, -1);
+ }
+
+ return programObject->getUniformLocation(name);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, -1);
+ }
+
+ return -1;
+}
+
+void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ TRACE("GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p", index, pname, params);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ TRACE("GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p", index, pname, params);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
+{
+ TRACE("GLuint index = %d, GLenum pname = 0x%X, void** pointer = 0x%0.8p", index, pname, pointer);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glHint(GLenum target, GLenum mode)
+{
+ TRACE("GLenum target = 0x%X, GLenum mode = 0x%X", target, mode);
+
+ try
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+GLboolean __stdcall glIsBuffer(GLuint buffer)
+{
+ TRACE("GLuint buffer = %d", buffer);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context && buffer)
+ {
+ gl::Buffer *bufferObject = context->getBuffer(buffer);
+
+ if (bufferObject)
+ {
+ return GL_TRUE;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean __stdcall glIsEnabled(GLenum cap)
+{
+ TRACE("GLenum cap = 0x%X", cap);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ switch (cap)
+ {
+ case GL_CULL_FACE: return context->cullFace;
+ case GL_POLYGON_OFFSET_FILL: return context->polygonOffsetFill;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->sampleAlphaToCoverage;
+ case GL_SAMPLE_COVERAGE: return context->sampleCoverage;
+ case GL_SCISSOR_TEST: return context->scissorTest;
+ case GL_STENCIL_TEST: return context->stencilTest;
+ case GL_DEPTH_TEST: return context->depthTest;
+ case GL_BLEND: return context->blend;
+ case GL_DITHER: return context->dither;
+ default:
+ return error(GL_INVALID_ENUM, false);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, false);
+ }
+
+ return false;
+}
+
+GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
+{
+ TRACE("GLuint framebuffer = %d", framebuffer);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context && framebuffer)
+ {
+ gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
+
+ if (framebufferObject)
+ {
+ return GL_TRUE;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean __stdcall glIsProgram(GLuint program)
+{
+ TRACE("GLuint program = %d", program);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context && program)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (programObject)
+ {
+ return GL_TRUE;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
+{
+ TRACE("GLuint renderbuffer = %d", renderbuffer);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context && renderbuffer)
+ {
+ gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
+
+ if (renderbufferObject)
+ {
+ return GL_TRUE;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean __stdcall glIsShader(GLuint shader)
+{
+ TRACE("GLuint shader = %d", shader);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context && shader)
+ {
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if (shaderObject)
+ {
+ return GL_TRUE;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean __stdcall glIsTexture(GLuint texture)
+{
+ TRACE("GLuint texture = %d", texture);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context && texture)
+ {
+ gl::Texture *textureObject = context->getTexture(texture);
+
+ if (textureObject)
+ {
+ return GL_TRUE;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+void __stdcall glLineWidth(GLfloat width)
+{
+ TRACE("GLfloat width = %f", width);
+
+ try
+ {
+ if (width <= 0.0f)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (width != 1.0f)
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glLinkProgram(GLuint program)
+{
+ TRACE("GLuint program = %d", program);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ programObject->link();
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glPixelStorei(GLenum pname, GLint param)
+{
+ TRACE("GLenum pname = 0x%X, GLint param = %d", pname, param);
+
+ try
+ {
+ switch (pname)
+ {
+ case GL_UNPACK_ALIGNMENT:
+ // UNIMPLEMENTED(); // FIXME
+ break;
+ case GL_PACK_ALIGNMENT:
+ // UNIMPLEMENTED(); // FIXME
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ TRACE("GLfloat factor = %f, GLfloat units = %f", factor, units);
+
+ try
+ {
+ if (factor != 0.0f || units != 0.0f)
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
+{
+ TRACE("GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, void* pixels = 0x%0.8p", x, y, width, height, format, type, pixels);
+
+ try
+ {
+ if (width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (format)
+ {
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return error(GL_INVALID_OPERATION);
+ }
+ break;
+ case gl::IMPLEMENTATION_COLOR_READ_FORMAT:
+ switch (type)
+ {
+ case gl::IMPLEMENTATION_COLOR_READ_TYPE:
+ break;
+ default:
+ return error(GL_INVALID_OPERATION);
+ }
+ break;
+ default:
+ return error(GL_INVALID_OPERATION);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->readPixels(x, y, width, height, format, type, pixels);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glReleaseShaderCompiler(void)
+{
+ TRACE("");
+
+ try
+ {
+ gl::Shader::releaseCompiler();
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ TRACE("GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d", target, internalformat, width, height);
+
+ try
+ {
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (internalformat)
+ {
+ case GL_DEPTH_COMPONENT16:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB565:
+ case GL_STENCIL_INDEX8:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (width < 0 || height < 0 || width > gl::MAX_RENDERBUFFER_SIZE || height > gl::MAX_RENDERBUFFER_SIZE)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (context->framebuffer == 0 || context->renderbuffer == 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch (internalformat)
+ {
+ case GL_DEPTH_COMPONENT16:
+ context->setRenderbuffer(new gl::Depthbuffer(width, height));
+ break;
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB565:
+ UNIMPLEMENTED(); // FIXME
+ // context->setRenderbuffer(new Colorbuffer(renderTarget));
+ break;
+ case GL_STENCIL_INDEX8:
+ UNIMPLEMENTED(); // FIXME
+ // context->setRenderbuffer(new Stencilbuffer(depthStencil));
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ TRACE("GLclampf value = %f, GLboolean invert = %d", value, invert);
+
+ try
+ {
+ gl::Context* context = gl::getContext();
+
+ if (context)
+ {
+ context->sampleCoverageValue = gl::clamp01(value);
+ context->sampleCoverageInvert = invert;
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ TRACE("GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d", x, y, width, height);
+
+ try
+ {
+ if (width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context* context = gl::getContext();
+
+ if (context)
+ {
+ context->scissorX = x;
+ context->scissorY = y;
+ context->scissorWidth = width;
+ context->scissorHeight = height;
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
+{
+ TRACE("GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, const void* binary = 0x%0.8p, GLsizei length = %d",
+ n, shaders, binaryformat, binary, length);
+
+ try
+ {
+ if (n < 0 || length < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
+{
+ TRACE("GLuint shader = %d, GLsizei count = %d, const char** string = 0x%0.8p, const GLint* length = 0x%0.8p", shader, count, string, length);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ shaderObject->setSource(count, string, length);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
+}
+
+void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ TRACE("GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d", face, func, ref, mask);
+
+ try
+ {
+ switch (face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (func)
+ {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ context->stencilFunc = func;
+ context->stencilRef = ref;
+ context->stencilMask = mask;
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->stencilBackFunc = func;
+ context->stencilBackRef = ref;
+ context->stencilBackMask = mask;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glStencilMask(GLuint mask)
+{
+ glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
+}
+
+void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ TRACE("GLenum face = 0x%X, GLuint mask = %d", face, mask);
+
+ try
+ {
+ switch (face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ context->stencilWritemask = mask;
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->stencilBackWritemask = mask;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
+}
+
+void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ TRACE("GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs", face, fail, zfail, zpass);
+
+ try
+ {
+ switch (face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (fail)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (zfail)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (zpass)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ context->stencilFail = fail;
+ context->stencilPassDepthFail = zfail;
+ context->stencilPassDepthPass = zpass;
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->stencilBackFail = fail;
+ context->stencilBackPassDepthFail = zfail;
+ context->stencilBackPassDepthPass = zpass;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels)
+{
+ TRACE("GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const void* pixels = 0x%0.8p", target, level, internalformat, width, height, border, format, type, pixels);
+
+ try
+ {
+ if (level < 0 || width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (level > 0 && (!gl::isPow2(width) || !gl::isPow2(height)))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ if (width > (gl::MAX_TEXTURE_SIZE >> level) || height > (gl::MAX_TEXTURE_SIZE >> level))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if (!gl::isPow2(width) || !gl::isPow2(height))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (width > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level) || height > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (internalformat != format)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch (internalformat)
+ {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_RGB:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ default:
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (border != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (target == GL_TEXTURE_2D)
+ {
+ gl::Texture2D *texture = context->getTexture2D();
+
+ if (!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->setImage(level, internalformat, width, height, format, type, pixels);
+ }
+ else
+ {
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+
+ if (!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ texture->setImagePosX(level, internalformat, width, height, format, type, pixels);
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ texture->setImageNegX(level, internalformat, width, height, format, type, pixels);
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ texture->setImagePosY(level, internalformat, width, height, format, type, pixels);
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ texture->setImageNegY(level, internalformat, width, height, format, type, pixels);
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ texture->setImagePosZ(level, internalformat, width, height, format, type, pixels);
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ texture->setImageNegZ(level, internalformat, width, height, format, type, pixels);
+ break;
+ default: UNREACHABLE();
+ }
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ glTexParameteri(target, pname, (GLint)param);
+}
+
+void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ glTexParameteri(target, pname, (GLint)*params);
+}
+
+void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f", target, pname, param);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Texture *texture;
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ texture = context->getTexture2D();
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ texture = context->getTextureCubeMap();
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ if (!texture->setWrapS((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_WRAP_T:
+ if (!texture->setWrapT((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ if (!texture->setMinFilter((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ if (!texture->setMagFilter((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+ glTexParameteri(target, pname, *params);
+}
+
+void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
+{
+ TRACE("GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, const void* pixels = 0x%0.8p",
+ target, level, xoffset, yoffset, width, height, format, type, pixels);
+
+ try
+ {
+ if (width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform1f(GLint location, GLfloat x)
+{
+ glUniform1fv(location, 1, &x);
+}
+
+void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ TRACE("GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p", location, count, v);
+
+ try
+ {
+ if (location == -1)
+ {
+ return;
+ }
+
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniform1fv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform1i(GLint location, GLint x)
+{
+ glUniform1iv(location, 1, &x);
+}
+
+void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ TRACE("GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p", location, count, v);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniform1iv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ GLfloat xy[2] = {x, y};
+
+ glUniform2fv(location, 1, (GLfloat*)&xy);
+}
+
+void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ TRACE("GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p", location, count, v);
+
+ try
+ {
+ if (location == -1)
+ {
+ return;
+ }
+
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniform2fv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform2i(GLint location, GLint x, GLint y)
+{
+ GLint xy[4] = {x, y};
+
+ glUniform2iv(location, 1, (GLint*)&xy);
+}
+
+void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ TRACE("GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p", location, count, v);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLfloat xyz[3] = {x, y, z};
+
+ glUniform3fv(location, 1, (GLfloat*)&xyz);
+}
+
+void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ TRACE("GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p", location, count, v);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniform3fv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ GLint xyz[3] = {x, y, z};
+
+ glUniform3iv(location, 1, (GLint*)&xyz);
+}
+
+void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ TRACE("GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p", location, count, v);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GLfloat xyzw[4] = {x, y, z, w};
+
+ glUniform4fv(location, 1, (GLfloat*)&xyzw);
+}
+
+void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ TRACE("GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p", location, count, v);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniform4fv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ GLint xyzw[4] = {x, y, z, w};
+
+ glUniform4iv(location, 1, (GLint*)&xyzw);
+}
+
+void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ TRACE("GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p", location, count, v);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ TRACE("GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p", location, count, transpose, value);
+
+ try
+ {
+ if (count < 0 || transpose != GL_FALSE)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniformMatrix2fv(location, count, value))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ TRACE("GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p", location, count, transpose, value);
+
+ try
+ {
+ if (count < 0 || transpose != GL_FALSE)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniformMatrix3fv(location, count, value))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ TRACE("GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p", location, count, transpose, value);
+
+ try
+ {
+ if (count < 0 || transpose != GL_FALSE)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniformMatrix4fv(location, count, value))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUseProgram(GLuint program)
+{
+ TRACE("GLuint program = %d", program);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (programObject && !programObject->isLinked())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ context->useProgram(program);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glValidateProgram(GLuint program)
+{
+ TRACE("GLuint program = %d", program);
+
+ try
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ TRACE("GLuint index = %d, GLfloat x = %f", index, x);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
+{
+ TRACE("GLuint index = %d, const GLfloat* values = 0x%0.8p", index, values);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ TRACE("GLuint index = %d, GLfloat x = %f, GLfloat y = %f", index, x, y);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
+{
+ TRACE("GLuint index = %d, const GLfloat* values = 0x%0.8p", index, values);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ TRACE("GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f", index, x, y, z);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
+{
+ TRACE("GLuint index = %d, const GLfloat* values = 0x%0.8p", index, values);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ TRACE("GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f", index, x, y, z, w);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
+{
+ TRACE("GLuint index = %d, const GLfloat* values = 0x%0.8p", index, values);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+{
+ TRACE("GLuint index = %d, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %d, GLsizei stride = %d, const void* ptr = 0x%0.8p", index, size, type, normalized, stride, ptr);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (size < 1 || size > 4)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (type)
+ {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_FIXED:
+ case GL_FLOAT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (stride < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->vertexAttribute[index].boundBuffer = context->arrayBuffer;
+ context->vertexAttribute[index].size = size;
+ context->vertexAttribute[index].type = type;
+ context->vertexAttribute[index].normalized = normalized;
+ context->vertexAttribute[index].stride = stride;
+ context->vertexAttribute[index].pointer = ptr;
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ TRACE("GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d", x, y, width, height);
+
+ try
+ {
+ if (width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->viewportX = x;
+ context->viewportY = y;
+ context->viewportWidth = width;
+ context->viewportHeight = height;
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels)
+{
+ TRACE("GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%x, const void* pixels = 0x%0.8p",
+ target, level, internalformat, width, height, depth, border, format, type, pixels);
+
+ try
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+}