Implemented biased textureCube sampling
TRAC #11884
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@162 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.h b/src/compiler/OutputHLSL.h
index 70664a8..7356879 100644
--- a/src/compiler/OutputHLSL.h
+++ b/src/compiler/OutputHLSL.h
@@ -58,6 +58,12 @@
TInfoSinkBase mFooter;
// Parameters determining what goes in the header output
+ bool mUsesTexture2D;
+ bool mUsesTexture2D_bias;
+ bool mUsesTexture2DProj;
+ bool mUsesTexture2DProj_bias;
+ bool mUsesTextureCube;
+ bool mUsesTextureCube_bias;
bool mUsesEqualMat2;
bool mUsesEqualMat3;
bool mUsesEqualMat4;