Implemented biased textureCube sampling
TRAC #11884
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch

Author:    Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@162 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.h b/src/compiler/OutputHLSL.h
index 70664a8..7356879 100644
--- a/src/compiler/OutputHLSL.h
+++ b/src/compiler/OutputHLSL.h
@@ -58,6 +58,12 @@
     TInfoSinkBase mFooter;
 
     // Parameters determining what goes in the header output
+    bool mUsesTexture2D;
+    bool mUsesTexture2D_bias;
+    bool mUsesTexture2DProj;
+    bool mUsesTexture2DProj_bias;
+    bool mUsesTextureCube;
+    bool mUsesTextureCube_bias;
     bool mUsesEqualMat2;
     bool mUsesEqualMat3;
     bool mUsesEqualMat4;