Reformat some style in touched files.
This was triggered by running the code generation script.
Bug: angleproject:2665
Change-Id: Id639c78eb618182ee1859678590cf0f559b572c2
Reviewed-on: https://chromium-review.googlesource.com/1101564
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/FramebufferVk.cpp b/src/libANGLE/renderer/vulkan/FramebufferVk.cpp
index 8d03749..a387961 100644
--- a/src/libANGLE/renderer/vulkan/FramebufferVk.cpp
+++ b/src/libANGLE/renderer/vulkan/FramebufferVk.cpp
@@ -113,7 +113,7 @@
Serial currentSerial = renderer->getCurrentQueueSerial();
// This command buffer is only started once.
- vk::CommandBuffer *commandBuffer = nullptr;
+ vk::CommandBuffer *commandBuffer = nullptr;
const gl::FramebufferAttachment *depthAttachment = mState.getDepthAttachment();
bool clearDepth = (depthAttachment && (mask & GL_DEPTH_BUFFER_BIT) != 0);
@@ -203,7 +203,7 @@
}
// TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
- const auto &colorRenderTargets = mRenderTargetCache.getColors();
+ const auto &colorRenderTargets = mRenderTargetCache.getColors();
const VkClearColorValue &clearColorValue = contextVk->getClearColorValue().color;
for (size_t colorIndex : mState.getEnabledDrawBuffers())
{