Reformat some style in touched files.
This was triggered by running the code generation script.
Bug: angleproject:2665
Change-Id: Id639c78eb618182ee1859678590cf0f559b572c2
Reviewed-on: https://chromium-review.googlesource.com/1101564
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/ProgramVk.cpp b/src/libANGLE/renderer/vulkan/ProgramVk.cpp
index 8672559..2d6e644 100644
--- a/src/libANGLE/renderer/vulkan/ProgramVk.cpp
+++ b/src/libANGLE/renderer/vulkan/ProgramVk.cpp
@@ -193,7 +193,7 @@
mDescriptorSets.clear();
mUsedDescriptorSetRange.invalidate();
- mDirtyTextures = false;
+ mDirtyTextures = false;
return vk::NoError();
}
@@ -359,8 +359,8 @@
auto it = layoutMap[shaderType].find(uniformName);
if (it != layoutMap[shaderType].end())
{
- found = true;
- layoutInfo[shaderType] = it->second;
+ found = true;
+ layoutInfo[shaderType] = it->second;
}
}
@@ -523,7 +523,7 @@
const DefaultUniformBlock &uniformBlock =
mDefaultUniformBlocks[static_cast<vk::ShaderType>(shaderType)];
- const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location];
+ const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location];
ASSERT(linkedUniform.typeInfo->componentType == entryPointType ||
linkedUniform.typeInfo->componentType == gl::VariableBoolVectorType(entryPointType));