Reformat some style in touched files.

This was triggered by running the code generation script.

Bug: angleproject:2665
Change-Id: Id639c78eb618182ee1859678590cf0f559b572c2
Reviewed-on: https://chromium-review.googlesource.com/1101564
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/ProgramVk.cpp b/src/libANGLE/renderer/vulkan/ProgramVk.cpp
index 8672559..2d6e644 100644
--- a/src/libANGLE/renderer/vulkan/ProgramVk.cpp
+++ b/src/libANGLE/renderer/vulkan/ProgramVk.cpp
@@ -193,7 +193,7 @@
 
     mDescriptorSets.clear();
     mUsedDescriptorSetRange.invalidate();
-    mDirtyTextures       = false;
+    mDirtyTextures = false;
 
     return vk::NoError();
 }
@@ -359,8 +359,8 @@
                 auto it = layoutMap[shaderType].find(uniformName);
                 if (it != layoutMap[shaderType].end())
                 {
-                    found                   = true;
-                    layoutInfo[shaderType]  = it->second;
+                    found                  = true;
+                    layoutInfo[shaderType] = it->second;
                 }
             }
 
@@ -523,7 +523,7 @@
 
     const DefaultUniformBlock &uniformBlock =
         mDefaultUniformBlocks[static_cast<vk::ShaderType>(shaderType)];
-    const sh::BlockMemberInfo &layoutInfo   = uniformBlock.uniformLayout[location];
+    const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location];
 
     ASSERT(linkedUniform.typeInfo->componentType == entryPointType ||
            linkedUniform.typeInfo->componentType == gl::VariableBoolVectorType(entryPointType));