Refactor TSymbol to follow naming conventions

This will make it easier to make TStructure inherit from TSymbol.

BUG=angleproject:2267
TEST=angle_unittests

Change-Id: I73a5a25234c7f965b6970891821ee9d6f0a23aca
Reviewed-on: https://chromium-review.googlesource.com/793812
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
diff --git a/src/compiler/translator/SymbolTable.cpp b/src/compiler/translator/SymbolTable.cpp
index 6c38461..3cfa8b7 100644
--- a/src/compiler/translator/SymbolTable.cpp
+++ b/src/compiler/translator/SymbolTable.cpp
@@ -29,8 +29,8 @@
 
 }  // anonymous namespace
 
-TSymbol::TSymbol(TSymbolTable *symbolTable, const TString *n)
-    : uniqueId(symbolTable->nextUniqueId()), name(n), extension(TExtension::UNDEFINED)
+TSymbol::TSymbol(TSymbolTable *symbolTable, const TString *name)
+    : mUniqueId(symbolTable->nextUniqueId()), mName(name), mExtension(TExtension::UNDEFINED)
 {
 }
 
@@ -61,7 +61,7 @@
 
 const TString *TFunction::buildMangledName() const
 {
-    std::string newName = getName().c_str();
+    std::string newName = name().c_str();
     newName += kFunctionMangledNameSeparator;
 
     for (const auto &p : parameters)
@@ -104,7 +104,7 @@
 bool TSymbolTableLevel::insertUnmangled(TFunction *function)
 {
     // returning true means symbol was added to the table
-    tInsertResult result = level.insert(tLevelPair(function->getName(), function));
+    tInsertResult result = level.insert(tLevelPair(function->name(), function));
 
     return result.second;
 }