Fix breaking the build with missing GetGlobalMaxTokenSize.
Because the preprocessor is used independently from the compiler,
we need a way to track max token size when we don't have access
to the parse context with the current spec.
BUG=angle:550
Change-Id: Idf5035ec2c001ee75f264151ab3c4e92f3cd44d7
Reviewed-on: https://chromium-review.googlesource.com/187140
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/Compiler.cpp b/src/compiler/translator/Compiler.cpp
index 9003d8f..19d9cfe 100644
--- a/src/compiler/translator/Compiler.cpp
+++ b/src/compiler/translator/Compiler.cpp
@@ -24,7 +24,7 @@
#include "compiler/translator/timing/RestrictVertexShaderTiming.h"
#include "third_party/compiler/ArrayBoundsClamper.h"
-bool isWebGLBasedSpec(ShShaderSpec spec)
+bool IsWebGLBasedSpec(ShShaderSpec spec)
{
return spec == SH_WEBGL_SPEC || spec == SH_CSS_SHADERS_SPEC;
}
@@ -34,7 +34,7 @@
TParseContext *parseContext = GetGlobalParseContext();
// WebGL defines a max token legnth of 256, while ES2 leaves max token
// size undefined. ES3 defines a max size of 1024 characters.
- if (isWebGLBasedSpec(parseContext->shaderSpec))
+ if (IsWebGLBasedSpec(parseContext->shaderSpec))
{
return 256;
}
@@ -149,7 +149,7 @@
return true;
// If compiling for WebGL, validate loop and indexing as well.
- if (isWebGLBasedSpec(shaderSpec))
+ if (IsWebGLBasedSpec(shaderSpec))
compileOptions |= SH_VALIDATE_LOOP_INDEXING;
// First string is path of source file if flag is set. The actual source follows.
@@ -392,14 +392,14 @@
// Output any errors first.
bool success = enforceFragmentShaderTimingRestrictions(graph);
-
+
// Then, output the dependency graph.
if (outputGraph)
{
TDependencyGraphOutput output(infoSink.info);
output.outputAllSpanningTrees(graph);
}
-
+
return success;
}
else