Add a FunctionsGL class for loading GL entry points.

BUG=angle:879

Change-Id: I35384f078d2ed86a6c72cc243753b56bc58617b0
Reviewed-on: https://chromium-review.googlesource.com/250390
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/gl/FunctionsGL.cpp b/src/libANGLE/renderer/gl/FunctionsGL.cpp
new file mode 100644
index 0000000..a56dec1
--- /dev/null
+++ b/src/libANGLE/renderer/gl/FunctionsGL.cpp
@@ -0,0 +1,1442 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FunctionsGL.cpp: Implements the FuntionsGL class to contain loaded GL functions
+
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+
+namespace rx
+{
+
+template <typename T>
+static void AssignGLEntryPoint(void *function, T *outFunction)
+{
+    *outFunction = reinterpret_cast<T>(function);
+}
+
+FunctionsGL::FunctionsGL()
+    : blendFunc(nullptr),
+      clear(nullptr),
+      clearColor(nullptr),
+      clearDepth(nullptr),
+      clearStencil(nullptr),
+      colorMask(nullptr),
+      cullFace(nullptr),
+      depthFunc(nullptr),
+      depthMask(nullptr),
+      depthRange(nullptr),
+      disable(nullptr),
+      drawBuffer(nullptr),
+      enable(nullptr),
+      finish(nullptr),
+      flush(nullptr),
+      frontFace(nullptr),
+      getBooleanv(nullptr),
+      getDoublev(nullptr),
+      getError(nullptr),
+      getFloatv(nullptr),
+      getIntegerv(nullptr),
+      getString(nullptr),
+      getTexImage(nullptr),
+      getTexLevelParameterfv(nullptr),
+      getTexLevelParameteriv(nullptr),
+      getTexParameterfv(nullptr),
+      getTexParameteriv(nullptr),
+      hint(nullptr),
+      isEnabled(nullptr),
+      lineWidth(nullptr),
+      logicOp(nullptr),
+      pixelStoref(nullptr),
+      pixelStorei(nullptr),
+      pointSize(nullptr),
+      polygonMode(nullptr),
+      readBuffer(nullptr),
+      readPixels(nullptr),
+      scissor(nullptr),
+      stencilFunc(nullptr),
+      stencilMask(nullptr),
+      stencilOp(nullptr),
+      texImage1D(nullptr),
+      texImage2D(nullptr),
+      texParameterf(nullptr),
+      texParameterfv(nullptr),
+      texParameteri(nullptr),
+      texParameteriv(nullptr),
+      viewport(nullptr),
+
+      bindTexture(nullptr),
+      copyTexImage1D(nullptr),
+      copyTexImage2D(nullptr),
+      copyTexSubImage1D(nullptr),
+      copyTexSubImage2D(nullptr),
+      deleteTextures(nullptr),
+      drawArrays(nullptr),
+      drawElements(nullptr),
+      genTextures(nullptr),
+      isTexture(nullptr),
+      polygonOffset(nullptr),
+      texSubImage1D(nullptr),
+      texSubImage2D(nullptr),
+
+      blendColor(nullptr),
+      blendEquation(nullptr),
+      copyTexSubImage3D(nullptr),
+      drawRangeElements(nullptr),
+      texImage3D(nullptr),
+      texSubImage3D(nullptr),
+
+      activeTexture(nullptr),
+      compressedTexImage1D(nullptr),
+      compressedTexImage2D(nullptr),
+      compressedTexImage3D(nullptr),
+      compressedTexSubImage1D(nullptr),
+      compressedTexSubImage2D(nullptr),
+      compressedTexSubImage3D(nullptr),
+      getCompressedTexImage(nullptr),
+      sampleCoverage(nullptr),
+
+      blendFuncSeparate(nullptr),
+      multiDrawArrays(nullptr),
+      multiDrawElements(nullptr),
+      pointParameterf(nullptr),
+      pointParameterfv(nullptr),
+      pointParameteri(nullptr),
+      pointParameteriv(nullptr),
+
+      beginQuery(nullptr),
+      bindBuffer(nullptr),
+      bufferData(nullptr),
+      bufferSubData(nullptr),
+      deleteBuffers(nullptr),
+      deleteQueries(nullptr),
+      endQuery(nullptr),
+      genBuffers(nullptr),
+      genQueries(nullptr),
+      getBufferParameteriv(nullptr),
+      getBufferPointerv(nullptr),
+      getBufferSubData(nullptr),
+      getQueryObjectiv(nullptr),
+      getQueryObjectuiv(nullptr),
+      getQueryiv(nullptr),
+      isBuffer(nullptr),
+      isQuery(nullptr),
+      mapBuffer(nullptr),
+      unmapBuffer(nullptr),
+
+      attachShader(nullptr),
+      bindAttribLocation(nullptr),
+      blendEquationSeparate(nullptr),
+      compileShader(nullptr),
+      createProgram(nullptr),
+      createShader(nullptr),
+      deleteProgram(nullptr),
+      deleteShader(nullptr),
+      detachShader(nullptr),
+      disableVertexAttribArray(nullptr),
+      drawBuffers(nullptr),
+      enableVertexAttribArray(nullptr),
+      getActiveAttrib(nullptr),
+      getActiveUniform(nullptr),
+      getAttachedShaders(nullptr),
+      getAttribLocation(nullptr),
+      getProgramInfoLog(nullptr),
+      getProgramiv(nullptr),
+      getShaderInfoLog(nullptr),
+      getShaderSource(nullptr),
+      getShaderiv(nullptr),
+      getUniformLocation(nullptr),
+      getUniformfv(nullptr),
+      getUniformiv(nullptr),
+      getVertexAttribPointerv(nullptr),
+      getVertexAttribdv(nullptr),
+      getVertexAttribfv(nullptr),
+      getVertexAttribiv(nullptr),
+      isProgram(nullptr),
+      isShader(nullptr),
+      linkProgram(nullptr),
+      shaderSource(nullptr),
+      stencilFuncSeparate(nullptr),
+      stencilMaskSeparate(nullptr),
+      stencilOpSeparate(nullptr),
+      uniform1f(nullptr),
+      uniform1fv(nullptr),
+      uniform1i(nullptr),
+      uniform1iv(nullptr),
+      uniform2f(nullptr),
+      uniform2fv(nullptr),
+      uniform2i(nullptr),
+      uniform2iv(nullptr),
+      uniform3f(nullptr),
+      uniform3fv(nullptr),
+      uniform3i(nullptr),
+      uniform3iv(nullptr),
+      uniform4f(nullptr),
+      uniform4fv(nullptr),
+      uniform4i(nullptr),
+      uniform4iv(nullptr),
+      uniformMatrix2fv(nullptr),
+      uniformMatrix3fv(nullptr),
+      uniformMatrix4fv(nullptr),
+      useProgram(nullptr),
+      validateProgram(nullptr),
+      vertexAttrib1d(nullptr),
+      vertexAttrib1dv(nullptr),
+      vertexAttrib1f(nullptr),
+      vertexAttrib1fv(nullptr),
+      vertexAttrib1s(nullptr),
+      vertexAttrib1sv(nullptr),
+      vertexAttrib2d(nullptr),
+      vertexAttrib2dv(nullptr),
+      vertexAttrib2f(nullptr),
+      vertexAttrib2fv(nullptr),
+      vertexAttrib2s(nullptr),
+      vertexAttrib2sv(nullptr),
+      vertexAttrib3d(nullptr),
+      vertexAttrib3dv(nullptr),
+      vertexAttrib3f(nullptr),
+      vertexAttrib3fv(nullptr),
+      vertexAttrib3s(nullptr),
+      vertexAttrib3sv(nullptr),
+      vertexAttrib4Nbv(nullptr),
+      vertexAttrib4Niv(nullptr),
+      vertexAttrib4Nsv(nullptr),
+      vertexAttrib4Nub(nullptr),
+      vertexAttrib4Nubv(nullptr),
+      vertexAttrib4Nuiv(nullptr),
+      vertexAttrib4Nusv(nullptr),
+      vertexAttrib4bv(nullptr),
+      vertexAttrib4d(nullptr),
+      vertexAttrib4dv(nullptr),
+      vertexAttrib4f(nullptr),
+      vertexAttrib4fv(nullptr),
+      vertexAttrib4iv(nullptr),
+      vertexAttrib4s(nullptr),
+      vertexAttrib4sv(nullptr),
+      vertexAttrib4ubv(nullptr),
+      vertexAttrib4uiv(nullptr),
+      vertexAttrib4usv(nullptr),
+      vertexAttribPointer(nullptr),
+
+      uniformMatrix2x3fv(nullptr),
+      uniformMatrix2x4fv(nullptr),
+      uniformMatrix3x2fv(nullptr),
+      uniformMatrix3x4fv(nullptr),
+      uniformMatrix4x2fv(nullptr),
+      uniformMatrix4x3fv(nullptr),
+
+      beginConditionalRender(nullptr),
+      beginTransformFeedback(nullptr),
+      bindBufferBase(nullptr),
+      bindBufferRange(nullptr),
+      bindFragDataLocation(nullptr),
+      bindFramebuffer(nullptr),
+      bindRenderbuffer(nullptr),
+      bindVertexArray(nullptr),
+      blitFramebuffer(nullptr),
+      checkFramebufferStatus(nullptr),
+      clampColor(nullptr),
+      clearBufferfi(nullptr),
+      clearBufferfv(nullptr),
+      clearBufferiv(nullptr),
+      clearBufferuiv(nullptr),
+      colorMaski(nullptr),
+      deleteFramebuffers(nullptr),
+      deleteRenderbuffers(nullptr),
+      deleteVertexArrays(nullptr),
+      disablei(nullptr),
+      enablei(nullptr),
+      endConditionalRender(nullptr),
+      endTransformFeedback(nullptr),
+      flushMappedBufferRange(nullptr),
+      framebufferRenderbuffer(nullptr),
+      framebufferTexture1D(nullptr),
+      framebufferTexture2D(nullptr),
+      framebufferTexture3D(nullptr),
+      framebufferTextureLayer(nullptr),
+      genFramebuffers(nullptr),
+      genRenderbuffers(nullptr),
+      genVertexArrays(nullptr),
+      generateMipmap(nullptr),
+      getBooleani_v(nullptr),
+      getFragDataLocation(nullptr),
+      getFramebufferAttachmentParameteriv(nullptr),
+      getIntegeri_v(nullptr),
+      getRenderbufferParameteriv(nullptr),
+      getStringi(nullptr),
+      getTexParameterIiv(nullptr),
+      getTexParameterIuiv(nullptr),
+      getTransformFeedbackVarying(nullptr),
+      getUniformuiv(nullptr),
+      getVertexAttribIiv(nullptr),
+      getVertexAttribIuiv(nullptr),
+      isEnabledi(nullptr),
+      isFramebuffer(nullptr),
+      isRenderbuffer(nullptr),
+      isVertexArray(nullptr),
+      mapBufferRange(nullptr),
+      renderbufferStorage(nullptr),
+      renderbufferStorageMultisample(nullptr),
+      texParameterIiv(nullptr),
+      texParameterIuiv(nullptr),
+      transformFeedbackVaryings(nullptr),
+      uniform1ui(nullptr),
+      uniform1uiv(nullptr),
+      uniform2ui(nullptr),
+      uniform2uiv(nullptr),
+      uniform3ui(nullptr),
+      uniform3uiv(nullptr),
+      uniform4ui(nullptr),
+      uniform4uiv(nullptr),
+      vertexAttribI1i(nullptr),
+      vertexAttribI1iv(nullptr),
+      vertexAttribI1ui(nullptr),
+      vertexAttribI1uiv(nullptr),
+      vertexAttribI2i(nullptr),
+      vertexAttribI2iv(nullptr),
+      vertexAttribI2ui(nullptr),
+      vertexAttribI2uiv(nullptr),
+      vertexAttribI3i(nullptr),
+      vertexAttribI3iv(nullptr),
+      vertexAttribI3ui(nullptr),
+      vertexAttribI3uiv(nullptr),
+      vertexAttribI4bv(nullptr),
+      vertexAttribI4i(nullptr),
+      vertexAttribI4iv(nullptr),
+      vertexAttribI4sv(nullptr),
+      vertexAttribI4ubv(nullptr),
+      vertexAttribI4ui(nullptr),
+      vertexAttribI4uiv(nullptr),
+      vertexAttribI4usv(nullptr),
+      vertexAttribIPointer(nullptr),
+
+      copyBufferSubData(nullptr),
+      drawArraysInstanced(nullptr),
+      drawElementsInstanced(nullptr),
+      getActiveUniformBlockName(nullptr),
+      getActiveUniformBlockiv(nullptr),
+      getActiveUniformName(nullptr),
+      getActiveUniformsiv(nullptr),
+      getUniformBlockIndex(nullptr),
+      getUniformIndices(nullptr),
+      primitiveRestartIndex(nullptr),
+      texBuffer(nullptr),
+      uniformBlockBinding(nullptr),
+
+      clientWaitSync(nullptr),
+      deleteSync(nullptr),
+      drawElementsBaseVertex(nullptr),
+      drawElementsInstancedBaseVertex(nullptr),
+      drawRangeElementsBaseVertex(nullptr),
+      fenceSync(nullptr),
+      framebufferTexture(nullptr),
+      getBufferParameteri64v(nullptr),
+      getInteger64i_v(nullptr),
+      getInteger64v(nullptr),
+      getMultisamplefv(nullptr),
+      getSynciv(nullptr),
+      isSync(nullptr),
+      multiDrawElementsBaseVertex(nullptr),
+      provokingVertex(nullptr),
+      sampleMaski(nullptr),
+      texImage2DMultisample(nullptr),
+      texImage3DMultisample(nullptr),
+      waitSync(nullptr),
+
+      bindFragDataLocationIndexed(nullptr),
+      bindSampler(nullptr),
+      deleteSamplers(nullptr),
+      genSamplers(nullptr),
+      getFragDataIndex(nullptr),
+      getQueryObjecti64v(nullptr),
+      getQueryObjectui64v(nullptr),
+      getSamplerParameterIiv(nullptr),
+      getSamplerParameterIuiv(nullptr),
+      getSamplerParameterfv(nullptr),
+      getSamplerParameteriv(nullptr),
+      isSampler(nullptr),
+      queryCounter(nullptr),
+      samplerParameterIiv(nullptr),
+      samplerParameterIuiv(nullptr),
+      samplerParameterf(nullptr),
+      samplerParameterfv(nullptr),
+      samplerParameteri(nullptr),
+      samplerParameteriv(nullptr),
+      vertexAttribDivisor(nullptr),
+      vertexAttribP1ui(nullptr),
+      vertexAttribP1uiv(nullptr),
+      vertexAttribP2ui(nullptr),
+      vertexAttribP2uiv(nullptr),
+      vertexAttribP3ui(nullptr),
+      vertexAttribP3uiv(nullptr),
+      vertexAttribP4ui(nullptr),
+      vertexAttribP4uiv(nullptr),
+
+      beginQueryIndexed(nullptr),
+      bindTransformFeedback(nullptr),
+      blendEquationSeparatei(nullptr),
+      blendEquationi(nullptr),
+      blendFuncSeparatei(nullptr),
+      blendFunci(nullptr),
+      deleteTransformFeedbacks(nullptr),
+      drawArraysIndirect(nullptr),
+      drawElementsIndirect(nullptr),
+      drawTransformFeedback(nullptr),
+      drawTransformFeedbackStream(nullptr),
+      endQueryIndexed(nullptr),
+      genTransformFeedbacks(nullptr),
+      getActiveSubroutineName(nullptr),
+      getActiveSubroutineUniformName(nullptr),
+      getActiveSubroutineUniformiv(nullptr),
+      getProgramStageiv(nullptr),
+      getQueryIndexediv(nullptr),
+      getSubroutineIndex(nullptr),
+      getSubroutineUniformLocation(nullptr),
+      getUniformSubroutineuiv(nullptr),
+      getUniformdv(nullptr),
+      isTransformFeedback(nullptr),
+      minSampleShading(nullptr),
+      patchParameterfv(nullptr),
+      patchParameteri(nullptr),
+      pauseTransformFeedback(nullptr),
+      resumeTransformFeedback(nullptr),
+      uniform1d(nullptr),
+      uniform1dv(nullptr),
+      uniform2d(nullptr),
+      uniform2dv(nullptr),
+      uniform3d(nullptr),
+      uniform3dv(nullptr),
+      uniform4d(nullptr),
+      uniform4dv(nullptr),
+      uniformMatrix2dv(nullptr),
+      uniformMatrix2x3dv(nullptr),
+      uniformMatrix2x4dv(nullptr),
+      uniformMatrix3dv(nullptr),
+      uniformMatrix3x2dv(nullptr),
+      uniformMatrix3x4dv(nullptr),
+      uniformMatrix4dv(nullptr),
+      uniformMatrix4x2dv(nullptr),
+      uniformMatrix4x3dv(nullptr),
+      uniformSubroutinesuiv(nullptr),
+
+      activeShaderProgram(nullptr),
+      bindProgramPipeline(nullptr),
+      clearDepthf(nullptr),
+      createShaderProgramv(nullptr),
+      deleteProgramPipelines(nullptr),
+      depthRangeArrayv(nullptr),
+      depthRangeIndexed(nullptr),
+      depthRangef(nullptr),
+      genProgramPipelines(nullptr),
+      getDoublei_v(nullptr),
+      getFloati_v(nullptr),
+      getProgramBinary(nullptr),
+      getProgramPipelineInfoLog(nullptr),
+      getProgramPipelineiv(nullptr),
+      getShaderPrecisionFormat(nullptr),
+      getVertexAttribLdv(nullptr),
+      isProgramPipeline(nullptr),
+      programBinary(nullptr),
+      programParameteri(nullptr),
+      programUniform1d(nullptr),
+      programUniform1dv(nullptr),
+      programUniform1f(nullptr),
+      programUniform1fv(nullptr),
+      programUniform1i(nullptr),
+      programUniform1iv(nullptr),
+      programUniform1ui(nullptr),
+      programUniform1uiv(nullptr),
+      programUniform2d(nullptr),
+      programUniform2dv(nullptr),
+      programUniform2f(nullptr),
+      programUniform2fv(nullptr),
+      programUniform2i(nullptr),
+      programUniform2iv(nullptr),
+      programUniform2ui(nullptr),
+      programUniform2uiv(nullptr),
+      programUniform3d(nullptr),
+      programUniform3dv(nullptr),
+      programUniform3f(nullptr),
+      programUniform3fv(nullptr),
+      programUniform3i(nullptr),
+      programUniform3iv(nullptr),
+      programUniform3ui(nullptr),
+      programUniform3uiv(nullptr),
+      programUniform4d(nullptr),
+      programUniform4dv(nullptr),
+      programUniform4f(nullptr),
+      programUniform4fv(nullptr),
+      programUniform4i(nullptr),
+      programUniform4iv(nullptr),
+      programUniform4ui(nullptr),
+      programUniform4uiv(nullptr),
+      programUniformMatrix2dv(nullptr),
+      programUniformMatrix2fv(nullptr),
+      programUniformMatrix2x3dv(nullptr),
+      programUniformMatrix2x3fv(nullptr),
+      programUniformMatrix2x4dv(nullptr),
+      programUniformMatrix2x4fv(nullptr),
+      programUniformMatrix3dv(nullptr),
+      programUniformMatrix3fv(nullptr),
+      programUniformMatrix3x2dv(nullptr),
+      programUniformMatrix3x2fv(nullptr),
+      programUniformMatrix3x4dv(nullptr),
+      programUniformMatrix3x4fv(nullptr),
+      programUniformMatrix4dv(nullptr),
+      programUniformMatrix4fv(nullptr),
+      programUniformMatrix4x2dv(nullptr),
+      programUniformMatrix4x2fv(nullptr),
+      programUniformMatrix4x3dv(nullptr),
+      programUniformMatrix4x3fv(nullptr),
+      releaseShaderCompiler(nullptr),
+      scissorArrayv(nullptr),
+      scissorIndexed(nullptr),
+      scissorIndexedv(nullptr),
+      shaderBinary(nullptr),
+      useProgramStages(nullptr),
+      validateProgramPipeline(nullptr),
+      vertexAttribL1d(nullptr),
+      vertexAttribL1dv(nullptr),
+      vertexAttribL2d(nullptr),
+      vertexAttribL2dv(nullptr),
+      vertexAttribL3d(nullptr),
+      vertexAttribL3dv(nullptr),
+      vertexAttribL4d(nullptr),
+      vertexAttribL4dv(nullptr),
+      vertexAttribLPointer(nullptr),
+      viewportArrayv(nullptr),
+      viewportIndexedf(nullptr),
+      viewportIndexedfv(nullptr),
+
+      bindImageTexture(nullptr),
+      drawArraysInstancedBaseInstance(nullptr),
+      drawElementsInstancedBaseInstance(nullptr),
+      drawElementsInstancedBaseVertexBaseInstance(nullptr),
+      drawTransformFeedbackInstanced(nullptr),
+      drawTransformFeedbackStreamInstanced(nullptr),
+      getActiveAtomicCounterBufferiv(nullptr),
+      getInternalformativ(nullptr),
+      memoryBarrier(nullptr),
+      texStorage1D(nullptr),
+      texStorage2D(nullptr),
+      texStorage3D(nullptr),
+
+      bindVertexBuffer(nullptr),
+      clearBufferData(nullptr),
+      clearBufferSubData(nullptr),
+      copyImageSubData(nullptr),
+      debugMessageCallback(nullptr),
+      debugMessageControl(nullptr),
+      debugMessageInsert(nullptr),
+      dispatchCompute(nullptr),
+      dispatchComputeIndirect(nullptr),
+      framebufferParameteri(nullptr),
+      getDebugMessageLog(nullptr),
+      getFramebufferParameteriv(nullptr),
+      getInternalformati64v(nullptr),
+      getObjectLabel(nullptr),
+      getObjectPtrLabel(nullptr),
+      getProgramInterfaceiv(nullptr),
+      getProgramResourceIndex(nullptr),
+      getProgramResourceLocation(nullptr),
+      getProgramResourceLocationIndex(nullptr),
+      getProgramResourceName(nullptr),
+      getProgramResourceiv(nullptr),
+      invalidateBufferData(nullptr),
+      invalidateBufferSubData(nullptr),
+      invalidateFramebuffer(nullptr),
+      invalidateSubFramebuffer(nullptr),
+      invalidateTexImage(nullptr),
+      invalidateTexSubImage(nullptr),
+      multiDrawArraysIndirect(nullptr),
+      multiDrawElementsIndirect(nullptr),
+      objectLabel(nullptr),
+      objectPtrLabel(nullptr),
+      popDebugGroup(nullptr),
+      pushDebugGroup(nullptr),
+      shaderStorageBlockBinding(nullptr),
+      texBufferRange(nullptr),
+      texStorage2DMultisample(nullptr),
+      texStorage3DMultisample(nullptr),
+      textureView(nullptr),
+      vertexAttribBinding(nullptr),
+      vertexAttribFormat(nullptr),
+      vertexAttribIFormat(nullptr),
+      vertexAttribLFormat(nullptr),
+      vertexBindingDivisor(nullptr),
+
+      bindBuffersBase(nullptr),
+      bindBuffersRange(nullptr),
+      bindImageTextures(nullptr),
+      bindSamplers(nullptr),
+      bindTextures(nullptr),
+      bindVertexBuffers(nullptr),
+      bufferStorage(nullptr),
+      clearTexImage(nullptr),
+      clearTexSubImage(nullptr),
+
+      bindTextureUnit(nullptr),
+      blitNamedFramebuffer(nullptr),
+      checkNamedFramebufferStatus(nullptr),
+      clearNamedBufferData(nullptr),
+      clearNamedBufferSubData(nullptr),
+      clearNamedFramebufferfi(nullptr),
+      clearNamedFramebufferfv(nullptr),
+      clearNamedFramebufferiv(nullptr),
+      clearNamedFramebufferuiv(nullptr),
+      clipControl(nullptr),
+      compressedTextureSubImage1D(nullptr),
+      compressedTextureSubImage2D(nullptr),
+      compressedTextureSubImage3D(nullptr),
+      copyNamedBufferSubData(nullptr),
+      copyTextureSubImage1D(nullptr),
+      copyTextureSubImage2D(nullptr),
+      copyTextureSubImage3D(nullptr),
+      createBuffers(nullptr),
+      createFramebuffers(nullptr),
+      createProgramPipelines(nullptr),
+      createQueries(nullptr),
+      createRenderbuffers(nullptr),
+      createSamplers(nullptr),
+      createTextures(nullptr),
+      createTransformFeedbacks(nullptr),
+      createVertexArrays(nullptr),
+      disableVertexArrayAttrib(nullptr),
+      enableVertexArrayAttrib(nullptr),
+      flushMappedNamedBufferRange(nullptr),
+      generateTextureMipmap(nullptr),
+      getCompressedTextureImage(nullptr),
+      getCompressedTextureSubImage(nullptr),
+      getGraphicsResetStatus(nullptr),
+      getNamedBufferParameteri64v(nullptr),
+      getNamedBufferParameteriv(nullptr),
+      getNamedBufferPointerv(nullptr),
+      getNamedBufferSubData(nullptr),
+      getNamedFramebufferAttachmentParameteriv(nullptr),
+      getNamedFramebufferParameteriv(nullptr),
+      getNamedRenderbufferParameteriv(nullptr),
+      getQueryBufferObjecti64v(nullptr),
+      getQueryBufferObjectiv(nullptr),
+      getQueryBufferObjectui64v(nullptr),
+      getQueryBufferObjectuiv(nullptr),
+      getTextureImage(nullptr),
+      getTextureLevelParameterfv(nullptr),
+      getTextureLevelParameteriv(nullptr),
+      getTextureParameterIiv(nullptr),
+      getTextureParameterIuiv(nullptr),
+      getTextureParameterfv(nullptr),
+      getTextureParameteriv(nullptr),
+      getTextureSubImage(nullptr),
+      getTransformFeedbacki64_v(nullptr),
+      getTransformFeedbacki_v(nullptr),
+      getTransformFeedbackiv(nullptr),
+      getVertexArrayIndexed64iv(nullptr),
+      getVertexArrayIndexediv(nullptr),
+      getVertexArrayiv(nullptr),
+      getnCompressedTexImage(nullptr),
+      getnTexImage(nullptr),
+      getnUniformdv(nullptr),
+      getnUniformfv(nullptr),
+      getnUniformiv(nullptr),
+      getnUniformuiv(nullptr),
+      invalidateNamedFramebufferData(nullptr),
+      invalidateNamedFramebufferSubData(nullptr),
+      mapNamedBuffer(nullptr),
+      mapNamedBufferRange(nullptr),
+      memoryBarrierByRegion(nullptr),
+      namedBufferData(nullptr),
+      namedBufferStorage(nullptr),
+      namedBufferSubData(nullptr),
+      namedFramebufferDrawBuffer(nullptr),
+      namedFramebufferDrawBuffers(nullptr),
+      namedFramebufferParameteri(nullptr),
+      namedFramebufferReadBuffer(nullptr),
+      namedFramebufferRenderbuffer(nullptr),
+      namedFramebufferTexture(nullptr),
+      namedFramebufferTextureLayer(nullptr),
+      namedRenderbufferStorage(nullptr),
+      namedRenderbufferStorageMultisample(nullptr),
+      readnPixels(nullptr),
+      textureBarrier(nullptr),
+      textureBuffer(nullptr),
+      textureBufferRange(nullptr),
+      textureParameterIiv(nullptr),
+      textureParameterIuiv(nullptr),
+      textureParameterf(nullptr),
+      textureParameterfv(nullptr),
+      textureParameteri(nullptr),
+      textureParameteriv(nullptr),
+      textureStorage1D(nullptr),
+      textureStorage2D(nullptr),
+      textureStorage2DMultisample(nullptr),
+      textureStorage3D(nullptr),
+      textureStorage3DMultisample(nullptr),
+      textureSubImage1D(nullptr),
+      textureSubImage2D(nullptr),
+      textureSubImage3D(nullptr),
+      transformFeedbackBufferBase(nullptr),
+      transformFeedbackBufferRange(nullptr),
+      unmapNamedBuffer(nullptr),
+      vertexArrayAttribBinding(nullptr),
+      vertexArrayAttribFormat(nullptr),
+      vertexArrayAttribIFormat(nullptr),
+      vertexArrayAttribLFormat(nullptr),
+      vertexArrayBindingDivisor(nullptr),
+      vertexArrayElementBuffer(nullptr),
+      vertexArrayVertexBuffer(nullptr),
+      vertexArrayVertexBuffers(nullptr)
+{
+}
+
+FunctionsGL::~FunctionsGL()
+{
+}
+
+void FunctionsGL::initialize(GLuint majorVersion, GLuint minorVersion)
+{
+    // 1.0
+    if (majorVersion > 1 || majorVersion == 1 && minorVersion >= 0)
+    {
+        AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc);
+        AssignGLEntryPoint(loadProcAddress("glClear"), &clear);
+        AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor);
+        AssignGLEntryPoint(loadProcAddress("glClearDepth"), &clearDepth);
+        AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil);
+        AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask);
+        AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace);
+        AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc);
+        AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask);
+        AssignGLEntryPoint(loadProcAddress("glDepthRange"), &depthRange);
+        AssignGLEntryPoint(loadProcAddress("glDisable"), &disable);
+        AssignGLEntryPoint(loadProcAddress("glDrawBuffer"), &drawBuffer);
+        AssignGLEntryPoint(loadProcAddress("glEnable"), &enable);
+        AssignGLEntryPoint(loadProcAddress("glFinish"), &finish);
+        AssignGLEntryPoint(loadProcAddress("glFlush"), &flush);
+        AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace);
+        AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv);
+        AssignGLEntryPoint(loadProcAddress("glGetDoublev"), &getDoublev);
+        AssignGLEntryPoint(loadProcAddress("glGetError"), &getError);
+        AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv);
+        AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
+        AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
+        AssignGLEntryPoint(loadProcAddress("glGetTexImage"), &getTexImage);
+        AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv);
+        AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv);
+        AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glHint"), &hint);
+        AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled);
+        AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth);
+        AssignGLEntryPoint(loadProcAddress("glLogicOp"), &logicOp);
+        AssignGLEntryPoint(loadProcAddress("glPixelStoref"), &pixelStoref);
+        AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei);
+        AssignGLEntryPoint(loadProcAddress("glPointSize"), &pointSize);
+        AssignGLEntryPoint(loadProcAddress("glPolygonMode"), &polygonMode);
+        AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer);
+        AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels);
+        AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor);
+        AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc);
+        AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask);
+        AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp);
+        AssignGLEntryPoint(loadProcAddress("glTexImage1D"), &texImage1D);
+        AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D);
+        AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf);
+        AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv);
+        AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri);
+        AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport);
+    }
+
+    // 1.1
+    if (majorVersion > 1 || majorVersion == 1 && minorVersion >= 1)
+    {
+        AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture);
+        AssignGLEntryPoint(loadProcAddress("glCopyTexImage1D"), &copyTexImage1D);
+        AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), &copyTexImage2D);
+        AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage1D"), &copyTexSubImage1D);
+        AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), &copyTexSubImage2D);
+        AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures);
+        AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays);
+        AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements);
+        AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures);
+        AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture);
+        AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset);
+        AssignGLEntryPoint(loadProcAddress("glTexSubImage1D"), &texSubImage1D);
+        AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D);
+    }
+
+    // 1.2
+    if (majorVersion > 1 || majorVersion == 1 && minorVersion >= 2)
+    {
+        AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor);
+        AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation);
+        AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), &copyTexSubImage3D);
+        AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements);
+        AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D);
+        AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D);
+    }
+
+    // 1.3
+    if (majorVersion > 1 || majorVersion == 1 && minorVersion >= 3)
+    {
+        AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture);
+        AssignGLEntryPoint(loadProcAddress("glCompressedTexImage1D"), &compressedTexImage1D);
+        AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D);
+        AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D);
+        AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage1D"), &compressedTexSubImage1D);
+        AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D);
+        AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D);
+        AssignGLEntryPoint(loadProcAddress("glGetCompressedTexImage"), &getCompressedTexImage);
+        AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage);
+    }
+
+    // 1.4
+    if (majorVersion > 1 || majorVersion == 1 && minorVersion >= 4)
+    {
+        AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate);
+        AssignGLEntryPoint(loadProcAddress("glMultiDrawArrays"), &multiDrawArrays);
+        AssignGLEntryPoint(loadProcAddress("glMultiDrawElements"), &multiDrawElements);
+        AssignGLEntryPoint(loadProcAddress("glPointParameterf"), &pointParameterf);
+        AssignGLEntryPoint(loadProcAddress("glPointParameterfv"), &pointParameterfv);
+        AssignGLEntryPoint(loadProcAddress("glPointParameteri"), &pointParameteri);
+        AssignGLEntryPoint(loadProcAddress("glPointParameteriv"), &pointParameteriv);
+    }
+
+    // 1.5
+    if (majorVersion > 1 || majorVersion == 1 && minorVersion >= 5)
+    {
+        AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery);
+        AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer);
+        AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData);
+        AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData);
+        AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers);
+        AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries);
+        AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery);
+        AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers);
+        AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries);
+        AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv);
+        AssignGLEntryPoint(loadProcAddress("glGetBufferSubData"), &getBufferSubData);
+        AssignGLEntryPoint(loadProcAddress("glGetQueryObjectiv"), &getQueryObjectiv);
+        AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv);
+        AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv);
+        AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer);
+        AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery);
+        AssignGLEntryPoint(loadProcAddress("glMapBuffer"), &mapBuffer);
+        AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer);
+    }
+
+    // 2.0
+    if (majorVersion > 2 || majorVersion == 2 && minorVersion >= 0)
+    {
+        AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader);
+        AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation);
+        AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate);
+        AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader);
+        AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram);
+        AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader);
+        AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram);
+        AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader);
+        AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader);
+        AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray);
+        AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers);
+        AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray);
+        AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib);
+        AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform);
+        AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders);
+        AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation);
+        AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog);
+        AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv);
+        AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog);
+        AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource);
+        AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv);
+        AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation);
+        AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv);
+        AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv);
+        AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv);
+        AssignGLEntryPoint(loadProcAddress("glGetVertexAttribdv"), &getVertexAttribdv);
+        AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv);
+        AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv);
+        AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram);
+        AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader);
+        AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram);
+        AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource);
+        AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate);
+        AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate);
+        AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate);
+        AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f);
+        AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv);
+        AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i);
+        AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv);
+        AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f);
+        AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv);
+        AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i);
+        AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv);
+        AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f);
+        AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv);
+        AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i);
+        AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv);
+        AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f);
+        AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv);
+        AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i);
+        AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv);
+        AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram);
+        AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib1d"), &vertexAttrib1d);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib1dv"), &vertexAttrib1dv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib1s"), &vertexAttrib1s);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib1sv"), &vertexAttrib1sv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib2d"), &vertexAttrib2d);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib2dv"), &vertexAttrib2dv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib2s"), &vertexAttrib2s);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib2sv"), &vertexAttrib2sv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib3d"), &vertexAttrib3d);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib3dv"), &vertexAttrib3dv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib3s"), &vertexAttrib3s);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib3sv"), &vertexAttrib3sv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nbv"), &vertexAttrib4Nbv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Niv"), &vertexAttrib4Niv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nsv"), &vertexAttrib4Nsv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nub"), &vertexAttrib4Nub);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nubv"), &vertexAttrib4Nubv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nuiv"), &vertexAttrib4Nuiv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nusv"), &vertexAttrib4Nusv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4bv"), &vertexAttrib4bv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4d"), &vertexAttrib4d);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4dv"), &vertexAttrib4dv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4iv"), &vertexAttrib4iv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4s"), &vertexAttrib4s);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4sv"), &vertexAttrib4sv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4ubv"), &vertexAttrib4ubv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4uiv"), &vertexAttrib4uiv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttrib4usv"), &vertexAttrib4usv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer);
+    }
+
+    // 2.1
+    if (majorVersion > 2 || majorVersion == 2 && minorVersion >= 1)
+    {
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv);
+    }
+
+    // 3.0
+    if (majorVersion > 3 || majorVersion == 3 && minorVersion >= 0)
+    {
+        AssignGLEntryPoint(loadProcAddress("glBeginConditionalRender"), &beginConditionalRender);
+        AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback);
+        AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase);
+        AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange);
+        AssignGLEntryPoint(loadProcAddress("glBindFragDataLocation"), &bindFragDataLocation);
+        AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer);
+        AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer);
+        AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray);
+        AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer);
+        AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus);
+        AssignGLEntryPoint(loadProcAddress("glClampColor"), &clampColor);
+        AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi);
+        AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv);
+        AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv);
+        AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv);
+        AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski);
+        AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers);
+        AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers);
+        AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
+        AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei);
+        AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei);
+        AssignGLEntryPoint(loadProcAddress("glEndConditionalRender"), &endConditionalRender);
+        AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback);
+        AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange);
+        AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer);
+        AssignGLEntryPoint(loadProcAddress("glFramebufferTexture1D"), &framebufferTexture1D);
+        AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D);
+        AssignGLEntryPoint(loadProcAddress("glFramebufferTexture3D"), &framebufferTexture3D);
+        AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer);
+        AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers);
+        AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers);
+        AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays);
+        AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap);
+        AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v);
+        AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation);
+        AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v);
+        AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
+        AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv);
+        AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv);
+        AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying);
+        AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv);
+        AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv);
+        AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv);
+        AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi);
+        AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer);
+        AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer);
+        AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray);
+        AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange);
+        AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage);
+        AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample);
+        AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv);
+        AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv);
+        AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings);
+        AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui);
+        AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv);
+        AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui);
+        AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv);
+        AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui);
+        AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv);
+        AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui);
+        AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI1i"), &vertexAttribI1i);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI1iv"), &vertexAttribI1iv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI1ui"), &vertexAttribI1ui);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI1uiv"), &vertexAttribI1uiv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI2i"), &vertexAttribI2i);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI2iv"), &vertexAttribI2iv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI2ui"), &vertexAttribI2ui);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI2uiv"), &vertexAttribI2uiv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI3i"), &vertexAttribI3i);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI3iv"), &vertexAttribI3iv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI3ui"), &vertexAttribI3ui);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI3uiv"), &vertexAttribI3uiv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI4bv"), &vertexAttribI4bv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI4sv"), &vertexAttribI4sv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ubv"), &vertexAttribI4ubv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribI4usv"), &vertexAttribI4usv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer);
+    }
+
+    // 3.1
+    if (majorVersion > 3 || majorVersion == 3 && minorVersion >= 1)
+    {
+        AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), &copyBufferSubData);
+        AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced);
+        AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced);
+        AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName);
+        AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv);
+        AssignGLEntryPoint(loadProcAddress("glGetActiveUniformName"), &getActiveUniformName);
+        AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv);
+        AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex);
+        AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices);
+        AssignGLEntryPoint(loadProcAddress("glPrimitiveRestartIndex"), &primitiveRestartIndex);
+        AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer);
+        AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding);
+    }
+
+    // 3.2
+    if (majorVersion > 3 || majorVersion == 3 && minorVersion >= 2)
+    {
+        AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync);
+        AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync);
+        AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex);
+        AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex);
+        AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex);
+        AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync);
+        AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture);
+        AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v);
+        AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
+        AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v);
+        AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv);
+        AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv);
+        AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync);
+        AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsBaseVertex"), &multiDrawElementsBaseVertex);
+        AssignGLEntryPoint(loadProcAddress("glProvokingVertex"), &provokingVertex);
+        AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski);
+        AssignGLEntryPoint(loadProcAddress("glTexImage2DMultisample"), &texImage2DMultisample);
+        AssignGLEntryPoint(loadProcAddress("glTexImage3DMultisample"), &texImage3DMultisample);
+        AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync);
+    }
+
+    // 3.3
+    if (majorVersion > 3 || majorVersion == 3 && minorVersion >= 3)
+    {
+        AssignGLEntryPoint(loadProcAddress("glBindFragDataLocationIndexed"), &bindFragDataLocationIndexed);
+        AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler);
+        AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers);
+        AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers);
+        AssignGLEntryPoint(loadProcAddress("glGetFragDataIndex"), &getFragDataIndex);
+        AssignGLEntryPoint(loadProcAddress("glGetQueryObjecti64v"), &getQueryObjecti64v);
+        AssignGLEntryPoint(loadProcAddress("glGetQueryObjectui64v"), &getQueryObjectui64v);
+        AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
+        AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
+        AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
+        AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler);
+        AssignGLEntryPoint(loadProcAddress("glQueryCounter"), &queryCounter);
+        AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
+        AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
+        AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf);
+        AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
+        AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri);
+        AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribP1ui"), &vertexAttribP1ui);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribP1uiv"), &vertexAttribP1uiv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribP2ui"), &vertexAttribP2ui);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribP2uiv"), &vertexAttribP2uiv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribP3ui"), &vertexAttribP3ui);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribP3uiv"), &vertexAttribP3uiv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribP4ui"), &vertexAttribP4ui);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribP4uiv"), &vertexAttribP4uiv);
+    }
+
+    // 4.0
+    if (majorVersion > 4 || majorVersion == 4 && minorVersion >= 0)
+    {
+        AssignGLEntryPoint(loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed);
+        AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
+        AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei);
+        AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi);
+        AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei);
+        AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci);
+        AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
+        AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect);
+        AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect);
+        AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback);
+        AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream);
+        AssignGLEntryPoint(loadProcAddress("glEndQueryIndexed"), &endQueryIndexed);
+        AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
+        AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineName"), &getActiveSubroutineName);
+        AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformName"), &getActiveSubroutineUniformName);
+        AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformiv"), &getActiveSubroutineUniformiv);
+        AssignGLEntryPoint(loadProcAddress("glGetProgramStageiv"), &getProgramStageiv);
+        AssignGLEntryPoint(loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv);
+        AssignGLEntryPoint(loadProcAddress("glGetSubroutineIndex"), &getSubroutineIndex);
+        AssignGLEntryPoint(loadProcAddress("glGetSubroutineUniformLocation"), &getSubroutineUniformLocation);
+        AssignGLEntryPoint(loadProcAddress("glGetUniformSubroutineuiv"), &getUniformSubroutineuiv);
+        AssignGLEntryPoint(loadProcAddress("glGetUniformdv"), &getUniformdv);
+        AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
+        AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading);
+        AssignGLEntryPoint(loadProcAddress("glPatchParameterfv"), &patchParameterfv);
+        AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri);
+        AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
+        AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
+        AssignGLEntryPoint(loadProcAddress("glUniform1d"), &uniform1d);
+        AssignGLEntryPoint(loadProcAddress("glUniform1dv"), &uniform1dv);
+        AssignGLEntryPoint(loadProcAddress("glUniform2d"), &uniform2d);
+        AssignGLEntryPoint(loadProcAddress("glUniform2dv"), &uniform2dv);
+        AssignGLEntryPoint(loadProcAddress("glUniform3d"), &uniform3d);
+        AssignGLEntryPoint(loadProcAddress("glUniform3dv"), &uniform3dv);
+        AssignGLEntryPoint(loadProcAddress("glUniform4d"), &uniform4d);
+        AssignGLEntryPoint(loadProcAddress("glUniform4dv"), &uniform4dv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix2dv"), &uniformMatrix2dv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3dv"), &uniformMatrix2x3dv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4dv"), &uniformMatrix2x4dv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix3dv"), &uniformMatrix3dv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2dv"), &uniformMatrix3x2dv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4dv"), &uniformMatrix3x4dv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix4dv"), &uniformMatrix4dv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2dv"), &uniformMatrix4x2dv);
+        AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3dv"), &uniformMatrix4x3dv);
+        AssignGLEntryPoint(loadProcAddress("glUniformSubroutinesuiv"), &uniformSubroutinesuiv);
+    }
+
+    // 4.0
+    if (majorVersion > 4 || majorVersion == 4 && minorVersion >= 1)
+    {
+        AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram);
+        AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline);
+        AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf);
+        AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv);
+        AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines);
+        AssignGLEntryPoint(loadProcAddress("glDepthRangeArrayv"), &depthRangeArrayv);
+        AssignGLEntryPoint(loadProcAddress("glDepthRangeIndexed"), &depthRangeIndexed);
+        AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef);
+        AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines);
+        AssignGLEntryPoint(loadProcAddress("glGetDoublei_v"), &getDoublei_v);
+        AssignGLEntryPoint(loadProcAddress("glGetFloati_v"), &getFloati_v);
+        AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary);
+        AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog);
+        AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv);
+        AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
+        AssignGLEntryPoint(loadProcAddress("glGetVertexAttribLdv"), &getVertexAttribLdv);
+        AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline);
+        AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary);
+        AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform1d"), &programUniform1d);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform1dv"), &programUniform1dv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform2d"), &programUniform2d);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform2dv"), &programUniform2dv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform3d"), &programUniform3d);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform3dv"), &programUniform3dv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform4d"), &programUniform4d);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform4dv"), &programUniform4dv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2dv"), &programUniformMatrix2dv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3dv"), &programUniformMatrix2x3dv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4dv"), &programUniformMatrix2x4dv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3dv"), &programUniformMatrix3dv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2dv"), &programUniformMatrix3x2dv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4dv"), &programUniformMatrix3x4dv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4dv"), &programUniformMatrix4dv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2dv"), &programUniformMatrix4x2dv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3dv"), &programUniformMatrix4x3dv);
+        AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv);
+        AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
+        AssignGLEntryPoint(loadProcAddress("glScissorArrayv"), &scissorArrayv);
+        AssignGLEntryPoint(loadProcAddress("glScissorIndexed"), &scissorIndexed);
+        AssignGLEntryPoint(loadProcAddress("glScissorIndexedv"), &scissorIndexedv);
+        AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary);
+        AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages);
+        AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribL1d"), &vertexAttribL1d);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribL1dv"), &vertexAttribL1dv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribL2d"), &vertexAttribL2d);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribL2dv"), &vertexAttribL2dv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribL3d"), &vertexAttribL3d);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribL3dv"), &vertexAttribL3dv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribL4d"), &vertexAttribL4d);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribL4dv"), &vertexAttribL4dv);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribLPointer"), &vertexAttribLPointer);
+        AssignGLEntryPoint(loadProcAddress("glViewportArrayv"), &viewportArrayv);
+        AssignGLEntryPoint(loadProcAddress("glViewportIndexedf"), &viewportIndexedf);
+        AssignGLEntryPoint(loadProcAddress("glViewportIndexedfv"), &viewportIndexedfv);
+    }
+
+    // 4.2
+    if (majorVersion > 4 || majorVersion == 4 && minorVersion >= 2)
+    {
+        AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture);
+        AssignGLEntryPoint(loadProcAddress("glDrawArraysInstancedBaseInstance"), &drawArraysInstancedBaseInstance);
+        AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseInstance"), &drawElementsInstancedBaseInstance);
+        AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"), &drawElementsInstancedBaseVertexBaseInstance);
+        AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackInstanced"), &drawTransformFeedbackInstanced);
+        AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStreamInstanced"), &drawTransformFeedbackStreamInstanced);
+        AssignGLEntryPoint(loadProcAddress("glGetActiveAtomicCounterBufferiv"), &getActiveAtomicCounterBufferiv);
+        AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ);
+        AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier);
+        AssignGLEntryPoint(loadProcAddress("glTexStorage1D"), &texStorage1D);
+        AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D);
+        AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D);
+    }
+
+    // 4.3
+    if (majorVersion > 4 || majorVersion == 4 && minorVersion >= 3)
+    {
+        AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer);
+        AssignGLEntryPoint(loadProcAddress("glClearBufferData"), &clearBufferData);
+        AssignGLEntryPoint(loadProcAddress("glClearBufferSubData"), &clearBufferSubData);
+        AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), &copyImageSubData);
+        AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
+        AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl);
+        AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
+        AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute);
+        AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect);
+        AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri);
+        AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
+        AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glGetInternalformati64v"), &getInternalformati64v);
+        AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel);
+        AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
+        AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv);
+        AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex);
+        AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation);
+        AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocationIndex"), &getProgramResourceLocationIndex);
+        AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName);
+        AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv);
+        AssignGLEntryPoint(loadProcAddress("glInvalidateBufferData"), &invalidateBufferData);
+        AssignGLEntryPoint(loadProcAddress("glInvalidateBufferSubData"), &invalidateBufferSubData);
+        AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer);
+        AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer);
+        AssignGLEntryPoint(loadProcAddress("glInvalidateTexImage"), &invalidateTexImage);
+        AssignGLEntryPoint(loadProcAddress("glInvalidateTexSubImage"), &invalidateTexSubImage);
+        AssignGLEntryPoint(loadProcAddress("glMultiDrawArraysIndirect"), &multiDrawArraysIndirect);
+        AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsIndirect"), &multiDrawElementsIndirect);
+        AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel);
+        AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
+        AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup);
+        AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
+        AssignGLEntryPoint(loadProcAddress("glShaderStorageBlockBinding"), &shaderStorageBlockBinding);
+        AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange);
+        AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample);
+        AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample);
+        AssignGLEntryPoint(loadProcAddress("glTextureView"), &textureView);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat);
+        AssignGLEntryPoint(loadProcAddress("glVertexAttribLFormat"), &vertexAttribLFormat);
+        AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor);
+    }
+
+    // 4.4
+    if (majorVersion > 4 || majorVersion == 4 && minorVersion >= 4)
+    {
+        AssignGLEntryPoint(loadProcAddress("glBindBuffersBase"), &bindBuffersBase);
+        AssignGLEntryPoint(loadProcAddress("glBindBuffersRange"), &bindBuffersRange);
+        AssignGLEntryPoint(loadProcAddress("glBindImageTextures"), &bindImageTextures);
+        AssignGLEntryPoint(loadProcAddress("glBindSamplers"), &bindSamplers);
+        AssignGLEntryPoint(loadProcAddress("glBindTextures"), &bindTextures);
+        AssignGLEntryPoint(loadProcAddress("glBindVertexBuffers"), &bindVertexBuffers);
+        AssignGLEntryPoint(loadProcAddress("glBufferStorage"), &bufferStorage);
+        AssignGLEntryPoint(loadProcAddress("glClearTexImage"), &clearTexImage);
+        AssignGLEntryPoint(loadProcAddress("glClearTexSubImage"), &clearTexSubImage);
+    }
+
+    // 4.5
+    if (majorVersion > 4 || majorVersion == 4 && minorVersion >= 5)
+    {
+        AssignGLEntryPoint(loadProcAddress("glBindTextureUnit"), &bindTextureUnit);
+        AssignGLEntryPoint(loadProcAddress("glBlitNamedFramebuffer"), &blitNamedFramebuffer);
+        AssignGLEntryPoint(loadProcAddress("glCheckNamedFramebufferStatus"), &checkNamedFramebufferStatus);
+        AssignGLEntryPoint(loadProcAddress("glClearNamedBufferData"), &clearNamedBufferData);
+        AssignGLEntryPoint(loadProcAddress("glClearNamedBufferSubData"), &clearNamedBufferSubData);
+        AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfi"), &clearNamedFramebufferfi);
+        AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfv"), &clearNamedFramebufferfv);
+        AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferiv"), &clearNamedFramebufferiv);
+        AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferuiv"), &clearNamedFramebufferuiv);
+        AssignGLEntryPoint(loadProcAddress("glClipControl"), &clipControl);
+        AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage1D"), &compressedTextureSubImage1D);
+        AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage2D"), &compressedTextureSubImage2D);
+        AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage3D"), &compressedTextureSubImage3D);
+        AssignGLEntryPoint(loadProcAddress("glCopyNamedBufferSubData"), &copyNamedBufferSubData);
+        AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage1D"), &copyTextureSubImage1D);
+        AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage2D"), &copyTextureSubImage2D);
+        AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage3D"), &copyTextureSubImage3D);
+        AssignGLEntryPoint(loadProcAddress("glCreateBuffers"), &createBuffers);
+        AssignGLEntryPoint(loadProcAddress("glCreateFramebuffers"), &createFramebuffers);
+        AssignGLEntryPoint(loadProcAddress("glCreateProgramPipelines"), &createProgramPipelines);
+        AssignGLEntryPoint(loadProcAddress("glCreateQueries"), &createQueries);
+        AssignGLEntryPoint(loadProcAddress("glCreateRenderbuffers"), &createRenderbuffers);
+        AssignGLEntryPoint(loadProcAddress("glCreateSamplers"), &createSamplers);
+        AssignGLEntryPoint(loadProcAddress("glCreateTextures"), &createTextures);
+        AssignGLEntryPoint(loadProcAddress("glCreateTransformFeedbacks"), &createTransformFeedbacks);
+        AssignGLEntryPoint(loadProcAddress("glCreateVertexArrays"), &createVertexArrays);
+        AssignGLEntryPoint(loadProcAddress("glDisableVertexArrayAttrib"), &disableVertexArrayAttrib);
+        AssignGLEntryPoint(loadProcAddress("glEnableVertexArrayAttrib"), &enableVertexArrayAttrib);
+        AssignGLEntryPoint(loadProcAddress("glFlushMappedNamedBufferRange"), &flushMappedNamedBufferRange);
+        AssignGLEntryPoint(loadProcAddress("glGenerateTextureMipmap"), &generateTextureMipmap);
+        AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureImage"), &getCompressedTextureImage);
+        AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureSubImage"), &getCompressedTextureSubImage);
+        AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus);
+        AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteri64v"), &getNamedBufferParameteri64v);
+        AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteriv"), &getNamedBufferParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glGetNamedBufferPointerv"), &getNamedBufferPointerv);
+        AssignGLEntryPoint(loadProcAddress("glGetNamedBufferSubData"), &getNamedBufferSubData);
+        AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferAttachmentParameteriv"), &getNamedFramebufferAttachmentParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferParameteriv"), &getNamedFramebufferParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glGetNamedRenderbufferParameteriv"), &getNamedRenderbufferParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjecti64v"), &getQueryBufferObjecti64v);
+        AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectiv"), &getQueryBufferObjectiv);
+        AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectui64v"), &getQueryBufferObjectui64v);
+        AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectuiv"), &getQueryBufferObjectuiv);
+        AssignGLEntryPoint(loadProcAddress("glGetTextureImage"), &getTextureImage);
+        AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameterfv"), &getTextureLevelParameterfv);
+        AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameteriv"), &getTextureLevelParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIiv"), &getTextureParameterIiv);
+        AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIuiv"), &getTextureParameterIuiv);
+        AssignGLEntryPoint(loadProcAddress("glGetTextureParameterfv"), &getTextureParameterfv);
+        AssignGLEntryPoint(loadProcAddress("glGetTextureParameteriv"), &getTextureParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glGetTextureSubImage"), &getTextureSubImage);
+        AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki64_v"), &getTransformFeedbacki64_v);
+        AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki_v"), &getTransformFeedbacki_v);
+        AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackiv"), &getTransformFeedbackiv);
+        AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexed64iv"), &getVertexArrayIndexed64iv);
+        AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexediv"), &getVertexArrayIndexediv);
+        AssignGLEntryPoint(loadProcAddress("glGetVertexArrayiv"), &getVertexArrayiv);
+        AssignGLEntryPoint(loadProcAddress("glGetnCompressedTexImage"), &getnCompressedTexImage);
+        AssignGLEntryPoint(loadProcAddress("glGetnTexImage"), &getnTexImage);
+        AssignGLEntryPoint(loadProcAddress("glGetnUniformdv"), &getnUniformdv);
+        AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv);
+        AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv);
+        AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv);
+        AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferData"), &invalidateNamedFramebufferData);
+        AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferSubData"), &invalidateNamedFramebufferSubData);
+        AssignGLEntryPoint(loadProcAddress("glMapNamedBuffer"), &mapNamedBuffer);
+        AssignGLEntryPoint(loadProcAddress("glMapNamedBufferRange"), &mapNamedBufferRange);
+        AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion);
+        AssignGLEntryPoint(loadProcAddress("glNamedBufferData"), &namedBufferData);
+        AssignGLEntryPoint(loadProcAddress("glNamedBufferStorage"), &namedBufferStorage);
+        AssignGLEntryPoint(loadProcAddress("glNamedBufferSubData"), &namedBufferSubData);
+        AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffer"), &namedFramebufferDrawBuffer);
+        AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffers"), &namedFramebufferDrawBuffers);
+        AssignGLEntryPoint(loadProcAddress("glNamedFramebufferParameteri"), &namedFramebufferParameteri);
+        AssignGLEntryPoint(loadProcAddress("glNamedFramebufferReadBuffer"), &namedFramebufferReadBuffer);
+        AssignGLEntryPoint(loadProcAddress("glNamedFramebufferRenderbuffer"), &namedFramebufferRenderbuffer);
+        AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTexture"), &namedFramebufferTexture);
+        AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTextureLayer"), &namedFramebufferTextureLayer);
+        AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorage"), &namedRenderbufferStorage);
+        AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorageMultisample"), &namedRenderbufferStorageMultisample);
+        AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels);
+        AssignGLEntryPoint(loadProcAddress("glTextureBarrier"), &textureBarrier);
+        AssignGLEntryPoint(loadProcAddress("glTextureBuffer"), &textureBuffer);
+        AssignGLEntryPoint(loadProcAddress("glTextureBufferRange"), &textureBufferRange);
+        AssignGLEntryPoint(loadProcAddress("glTextureParameterIiv"), &textureParameterIiv);
+        AssignGLEntryPoint(loadProcAddress("glTextureParameterIuiv"), &textureParameterIuiv);
+        AssignGLEntryPoint(loadProcAddress("glTextureParameterf"), &textureParameterf);
+        AssignGLEntryPoint(loadProcAddress("glTextureParameterfv"), &textureParameterfv);
+        AssignGLEntryPoint(loadProcAddress("glTextureParameteri"), &textureParameteri);
+        AssignGLEntryPoint(loadProcAddress("glTextureParameteriv"), &textureParameteriv);
+        AssignGLEntryPoint(loadProcAddress("glTextureStorage1D"), &textureStorage1D);
+        AssignGLEntryPoint(loadProcAddress("glTextureStorage2D"), &textureStorage2D);
+        AssignGLEntryPoint(loadProcAddress("glTextureStorage2DMultisample"), &textureStorage2DMultisample);
+        AssignGLEntryPoint(loadProcAddress("glTextureStorage3D"), &textureStorage3D);
+        AssignGLEntryPoint(loadProcAddress("glTextureStorage3DMultisample"), &textureStorage3DMultisample);
+        AssignGLEntryPoint(loadProcAddress("glTextureSubImage1D"), &textureSubImage1D);
+        AssignGLEntryPoint(loadProcAddress("glTextureSubImage2D"), &textureSubImage2D);
+        AssignGLEntryPoint(loadProcAddress("glTextureSubImage3D"), &textureSubImage3D);
+        AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferBase"), &transformFeedbackBufferBase);
+        AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferRange"), &transformFeedbackBufferRange);
+        AssignGLEntryPoint(loadProcAddress("glUnmapNamedBuffer"), &unmapNamedBuffer);
+        AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribBinding"), &vertexArrayAttribBinding);
+        AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribFormat"), &vertexArrayAttribFormat);
+        AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribIFormat"), &vertexArrayAttribIFormat);
+        AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribLFormat"), &vertexArrayAttribLFormat);
+        AssignGLEntryPoint(loadProcAddress("glVertexArrayBindingDivisor"), &vertexArrayBindingDivisor);
+        AssignGLEntryPoint(loadProcAddress("glVertexArrayElementBuffer"), &vertexArrayElementBuffer);
+        AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffer"), &vertexArrayVertexBuffer);
+        AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffers"), &vertexArrayVertexBuffers);
+    }
+}
+
+}