Add full integer support to the shader language.
TRAC #23080
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2400 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/ProgramBinary.cpp b/src/libGLESv2/ProgramBinary.cpp
index 9c3c3a9..2a2b114 100644
--- a/src/libGLESv2/ProgramBinary.cpp
+++ b/src/libGLESv2/ProgramBinary.cpp
@@ -46,6 +46,10 @@
case GL_FLOAT_VEC2: return "float2";
case GL_FLOAT_VEC3: return "float3";
case GL_FLOAT_VEC4: return "float4";
+ case GL_INT: return "int";
+ case GL_INT_VEC2: return "int2";
+ case GL_INT_VEC3: return "int3";
+ case GL_INT_VEC4: return "int4";
case GL_FLOAT_MAT2: return "float2x2";
case GL_FLOAT_MAT3: return "float3x3";
case GL_FLOAT_MAT4: return "float4x4";
@@ -1497,8 +1501,9 @@
}
std::string n = str(varying->reg + i * rows + j);
+ std::string typeString = gl_d3d::TypeString(UniformComponentType(transposedType)) + str(VariableColumnCount(transposedType));
- varyingHLSL += "float" + str(VariableColumnCount(transposedType)) + " v" + n + " : " + varyingSemantic + n + ";\n";
+ varyingHLSL += typeString + " v" + n + " : " + varyingSemantic + n + ";\n";
}
}
}