Add implementation for Vertex Array Object state.

TRAC #23390

Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Authored-by: Jamie Madill
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 5bb1cae..6519984 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -1338,7 +1338,7 @@
     return true;
 }
 
-GLenum Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], gl::VertexAttribCurrentValueData currentValues[],
+GLenum Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], gl::VertexAttribCurrentValueData currentValues[],
                                     GLint first, GLsizei count, GLsizei instances)
 {
     TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS];