D3D11: Consolidate InputLayout allocation.
This introduces a helper type to act as the initialization data type
for input element arrays. A WrappedArray class acts as a helper class
to wrap a C array and size into a C++ class, similar to std::array
but without the data storage.
Also move resource deallocation memory counting into a single code
path.
BUG=angleproject:2034
Change-Id: I5e108254777f0df65f5f60fe26e760c71b95b542
Reviewed-on: https://chromium-review.googlesource.com/506775
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/common/angleutils.h b/src/common/angleutils.h
index d0e6662..ba049af 100644
--- a/src/common/angleutils.h
+++ b/src/common/angleutils.h
@@ -47,6 +47,27 @@
return N;
}
+template <typename T>
+class WrappedArray final : angle::NonCopyable
+{
+ public:
+ template <size_t N>
+ constexpr WrappedArray(const T (&data)[N]) : mArray(&data[0]), mSize(N)
+ {
+ }
+
+ constexpr WrappedArray() : mArray(nullptr), mSize(0) {}
+ constexpr WrappedArray(const T *data, size_t size) : mArray(data), mSize(size) {}
+ ~WrappedArray() {}
+
+ constexpr const T *get() const { return mArray; }
+ constexpr size_t size() const { return mSize; }
+
+ private:
+ const T *mArray;
+ size_t mSize;
+};
+
template <typename T, unsigned int N>
void SafeRelease(T (&resourceBlock)[N])
{