| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Framebuffer multiview tests: |
| // The tests modify and examine the multiview state. |
| // |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| using namespace angle; |
| |
| class FramebufferMultiviewTest : public ANGLETest |
| { |
| protected: |
| FramebufferMultiviewTest() |
| { |
| setWindowWidth(128); |
| setWindowHeight(128); |
| setWebGLCompatibilityEnabled(true); |
| } |
| |
| void SetUp() override |
| { |
| ANGLETest::SetUp(); |
| glRequestExtensionANGLE = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>( |
| eglGetProcAddress("glRequestExtensionANGLE")); |
| } |
| |
| // Requests the ANGLE_multiview extension and returns true if the operation succeeds. |
| bool requestMultiviewExtension() |
| { |
| if (extensionRequestable("GL_ANGLE_multiview")) |
| { |
| glRequestExtensionANGLE("GL_ANGLE_multiview"); |
| } |
| |
| if (!extensionEnabled("GL_ANGLE_multiview")) |
| { |
| std::cout << "Test skipped due to missing GL_ANGLE_multiview." << std::endl; |
| return false; |
| } |
| return true; |
| } |
| |
| PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE = nullptr; |
| }; |
| |
| // Test that the framebuffer tokens introduced by ANGLE_multiview can be used query the framebuffer |
| // state and that their corresponding default values are correctly set. |
| TEST_P(FramebufferMultiviewTest, DefaultState) |
| { |
| if (!requestMultiviewExtension()) |
| { |
| return; |
| } |
| |
| GLFramebuffer fbo; |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| |
| GLTexture tex; |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
| |
| GLint numViews = -1; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| &numViews); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(1, numViews); |
| |
| GLint baseViewIndex = -1; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| &baseViewIndex); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(0, baseViewIndex); |
| |
| GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| &multiviewLayout); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(GL_NONE, multiviewLayout); |
| |
| GLint viewportOffsets[2] = {-1, -1}; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| &viewportOffsets[0]); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(0, viewportOffsets[0]); |
| EXPECT_EQ(0, viewportOffsets[1]); |
| } |
| |
| // Test that without having the ANGLE_multiview extension, querying for the framebuffer state using |
| // the ANGLE_multiview tokens results in an INVALID_ENUM error. |
| TEST_P(FramebufferMultiviewTest, NegativeFramebufferStateQueries) |
| { |
| GLFramebuffer fbo; |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| |
| GLTexture tex; |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
| |
| GLint numViews = -1; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| &numViews); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| GLint baseViewIndex = -1; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| &baseViewIndex); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| &multiviewLayout); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| GLint viewportOffsets[2] = {-1, -1}; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| &viewportOffsets[0]); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| } |
| |
| // Test that the correct errors are generated whenever glFramebufferTextureMultiviewSideBySideANGLE |
| // is called with invalid arguments. |
| TEST_P(FramebufferMultiviewTest, InvalidMultiviewSideBySideArguments) |
| { |
| if (!requestMultiviewExtension()) |
| { |
| return; |
| } |
| |
| GLFramebuffer fbo; |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| |
| GLTexture tex; |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| // Negative offsets. |
| GLint viewportOffsets[2] = {-1}; |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| &viewportOffsets[0]); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // Negative number of views. |
| viewportOffsets[0] = 0; |
| viewportOffsets[1] = 0; |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, |
| &viewportOffsets[0]); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| } |
| |
| // Test that the correct errors are generated whenever glFramebufferTextureMultiviewLayeredANGLE is |
| // called with invalid arguments. |
| TEST_P(FramebufferMultiviewTest, InvalidMultiviewLayeredArguments) |
| { |
| if (!requestMultiviewExtension()) |
| { |
| return; |
| } |
| |
| GLFramebuffer fbo; |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| |
| GLTexture tex; |
| glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Negative base view index. |
| glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, 1); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // baseViewIndex + numViews is greater than MAX_TEXTURE_LAYERS. |
| GLint maxTextureLayers = 0; |
| glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); |
| glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, |
| maxTextureLayers, 1); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| } |
| |
| // Test that an INVALID_OPERATION error is generated whenever the ANGLE_multiview extension is not |
| // available. |
| TEST_P(FramebufferMultiviewTest, ExtensionNotAvailableCheck) |
| { |
| GLFramebuffer fbo; |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| |
| GLTexture tex; |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| ASSERT_GL_NO_ERROR(); |
| const GLint kViewportOffsets[2] = {0}; |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| &kViewportOffsets[0]); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| // Test that glFramebufferTextureMultiviewSideBySideANGLE modifies the internal multiview state. |
| TEST_P(FramebufferMultiviewTest, ModifySideBySideState) |
| { |
| if (!requestMultiviewExtension()) |
| { |
| return; |
| } |
| |
| GLFramebuffer fbo; |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| |
| GLTexture tex; |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| const GLint kViewportOffsets[4] = {0, 0, 1, 2}; |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| &kViewportOffsets[0]); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLint numViews = -1; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| &numViews); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(2, numViews); |
| |
| GLint baseViewIndex = -1; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| &baseViewIndex); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(0, baseViewIndex); |
| |
| GLint multiviewLayout = GL_NONE; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| &multiviewLayout); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, multiviewLayout); |
| |
| GLint internalViewportOffsets[4] = {-1}; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| &internalViewportOffsets[0]); |
| ASSERT_GL_NO_ERROR(); |
| for (size_t i = 0u; i < 4u; ++i) |
| { |
| EXPECT_EQ(kViewportOffsets[i], internalViewportOffsets[i]); |
| } |
| } |
| |
| // Test framebuffer completeness status of a side-by-side framebuffer with color and depth |
| // attachments. |
| TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsSideBySide) |
| { |
| if (!requestMultiviewExtension()) |
| { |
| return; |
| } |
| |
| GLFramebuffer fbo; |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| |
| GLTexture tex; |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| const GLint kViewportOffsets[4] = {0, 0, 2, 0}; |
| const GLint kOtherViewportOffsets[4] = {2, 0, 4, 0}; |
| |
| // Set the 0th attachment and keep it as it is till the end of the test. The 1st or depth |
| // attachment will be modified to change the framebuffer's status. |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| &kViewportOffsets[0]); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Color attachment 1. |
| { |
| GLTexture otherTex; |
| glBindTexture(GL_TEXTURE_2D, otherTex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| // Test framebuffer completeness when the number of views differ. |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 0, 1, &kViewportOffsets[0]); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Test framebuffer completeness when the viewport offsets differ. |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 0, 2, &kOtherViewportOffsets[0]); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Test framebuffer completeness when attachment layouts differ. |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, otherTex, 0); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| // are the same. |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 0, 2, &kViewportOffsets[0]); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Reset attachment 1 |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, |
| &kViewportOffsets[0]); |
| } |
| |
| // Depth attachment. |
| { |
| GLTexture depthTex; |
| glBindTexture(GL_TEXTURE_2D, depthTex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| nullptr); |
| |
| // Test framebuffer completeness when the number of views differ. |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 0, 1, &kViewportOffsets[0]); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Test framebuffer completeness when the viewport offsets differ. |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 0, 2, &kOtherViewportOffsets[0]); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Test framebuffer completeness when attachment layouts differ. |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| // are the same. |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 0, 2, &kViewportOffsets[0]); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| } |
| } |
| |
| // Test that the active read framebuffer cannot be read from through glCopyTex* if it has multi-view |
| // attachments. |
| TEST_P(FramebufferMultiviewTest, InvalidCopyTex) |
| { |
| if (!requestMultiviewExtension()) |
| { |
| return; |
| } |
| |
| GLFramebuffer fbo; |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| |
| GLTexture tex; |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| const GLint kViewportOffsets[2] = {0}; |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| &kViewportOffsets[0]); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| { |
| GLTexture tex2; |
| glBindTexture(GL_TEXTURE_2D, tex2); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| |
| glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| } |
| |
| // Test glCopyTexSubImage3D. |
| { |
| GLTexture tex2; |
| glBindTexture(GL_TEXTURE_3D, tex2); |
| glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| } |
| } |
| |
| // Test that glBlitFramebuffer generates an invalid framebuffer operation when either the current |
| // draw framebuffer, or current read framebuffer have multiview attachments. |
| TEST_P(FramebufferMultiviewTest, InvalidBlit) |
| { |
| if (!requestMultiviewExtension()) |
| { |
| return; |
| } |
| |
| GLFramebuffer fbo; |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| |
| GLTexture tex; |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| const GLint kViewportOffsets[2] = {0}; |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| &kViewportOffsets[0]); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Blit with the active read framebuffer having multiview attachments. |
| { |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| } |
| |
| // Blit with the active draw framebuffer having multiview attachments. |
| { |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); |
| glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| } |
| } |
| |
| // Test that glReadPixels generates an invalid framebuffer operation error if the current read |
| // framebuffer has a multi-view layout. |
| TEST_P(FramebufferMultiviewTest, InvalidReadPixels) |
| { |
| if (!requestMultiviewExtension()) |
| { |
| return; |
| } |
| |
| GLFramebuffer fbo; |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| |
| GLTexture tex; |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| const GLint kViewportOffsets[2] = {0}; |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| &kViewportOffsets[0]); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLColor pixelColor; |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| } |
| |
| // Test that glClear clears only the contents of each view. |
| TEST_P(FramebufferMultiviewTest, SideBySideClear) |
| { |
| if (!requestMultiviewExtension()) |
| { |
| return; |
| } |
| |
| GLFramebuffer multiviewFBO; |
| glBindFramebuffer(GL_FRAMEBUFFER, multiviewFBO); |
| |
| GLTexture tex; |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| const GLint kViewportOffsets[4] = {1, 0, 3, 0}; |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| &kViewportOffsets[0]); |
| |
| // Create and bind a normal framebuffer to access the 2D texture. |
| GLFramebuffer normalFBO; |
| glBindFramebuffer(GL_FRAMEBUFFER, normalFBO); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
| |
| // Clear the contents of the texture. |
| glClearColor(0, 0, 0, 0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| // Bind and specify viewport/scissor dimensions for each view. |
| glBindFramebuffer(GL_FRAMEBUFFER, multiviewFBO); |
| glViewport(0, 0, 1, 2); |
| glScissor(0, 0, 1, 2); |
| |
| glClearColor(1, 0, 0, 0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, normalFBO); |
| |
| // column 0 |
| EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 0); |
| EXPECT_PIXEL_EQ(0, 1, 0, 0, 0, 0); |
| |
| // column 1 |
| EXPECT_PIXEL_EQ(1, 0, 255, 0, 0, 0); |
| EXPECT_PIXEL_EQ(1, 1, 255, 0, 0, 0); |
| |
| // column 2 |
| EXPECT_PIXEL_EQ(2, 0, 0, 0, 0, 0); |
| EXPECT_PIXEL_EQ(2, 1, 0, 0, 0, 0); |
| |
| // column 3 |
| EXPECT_PIXEL_EQ(3, 0, 255, 0, 0, 0); |
| EXPECT_PIXEL_EQ(3, 1, 255, 0, 0, 0); |
| } |
| |
| // Test that glFramebufferTextureMultiviewLayeredANGLE modifies the internal multiview state. |
| TEST_P(FramebufferMultiviewTest, ModifyLayeredState) |
| { |
| if (!requestMultiviewExtension()) |
| { |
| return; |
| } |
| |
| GLFramebuffer multiviewFBO; |
| glBindFramebuffer(GL_FRAMEBUFFER, multiviewFBO); |
| |
| GLTexture tex; |
| glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| ASSERT_GL_NO_ERROR(); |
| |
| glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, 2); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLint numViews = -1; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| &numViews); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(2, numViews); |
| |
| GLint baseViewIndex = -1; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| &baseViewIndex); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(1, baseViewIndex); |
| |
| GLint multiviewLayout = GL_NONE; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| &multiviewLayout); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, multiviewLayout); |
| |
| GLint internalViewportOffsets[2] = {-1}; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| &internalViewportOffsets[0]); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(0, internalViewportOffsets[0]); |
| EXPECT_EQ(0, internalViewportOffsets[1]); |
| } |
| |
| // Test framebuffer completeness status of a layered framebuffer with color attachments. |
| TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsLayered) |
| { |
| if (!requestMultiviewExtension()) |
| { |
| return; |
| } |
| |
| GLFramebuffer fbo; |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| |
| GLTexture tex; |
| glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| // Set the 0th attachment and keep it as it is till the end of the test. The 1st color |
| // attachment will be modified to change the framebuffer's status. |
| glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 2); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLTexture otherTexLayered; |
| glBindTexture(GL_TEXTURE_2D_ARRAY, otherTexLayered); |
| glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| // Test framebuffer completeness when the base view index differs. |
| glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 0, 1, 2); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Test framebuffer completeness when the 1st attachment has a side-by-side layout. |
| const int kViewportOffsets[4] = {0, 0, 0, 0}; |
| GLTexture otherTex2D; |
| glBindTexture(GL_TEXTURE_2D, otherTex2D); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex2D, |
| 0, 2, kViewportOffsets); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Test framebuffer completeness when the 1st attachment has a normal layout. |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Test that framebuffer is complete when the number of views, base view index and layouts are |
| // the same. |
| glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 0, 0, 2); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| } |
| |
| ANGLE_INSTANTIATE_TEST(FramebufferMultiviewTest, ES3_OPENGL()); |