Explicitly pass the constant tables to the defineUniform function

Trac #22155
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1500 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/ProgramBinary.h b/src/libGLESv2/ProgramBinary.h
index 3a776a6..a9ddb86 100644
--- a/src/libGLESv2/ProgramBinary.h
+++ b/src/libGLESv2/ProgramBinary.h
@@ -174,7 +174,8 @@
     bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
 
     bool linkUniforms(InfoLog &infoLog, GLenum shader, D3DConstantTable *constantTable);
-    bool defineUniform(InfoLog &infoLog, GLenum shader, const D3DConstant *constant, const std::string &name);
+    bool defineUniform(InfoLog &infoLog, GLenum shader, const D3DConstant *constant, const std::string &name,
+                       D3DConstantTable *vsConstantTable, D3DConstantTable *psConstantTable);
     bool defineUniform(GLenum shader, const D3DConstant *constant, const std::string &name);
     Uniform *createUniform( const D3DConstant *constant, const std::string &name);
     bool applyUniformnfv(Uniform *targetUniform, const GLfloat *v);