Update Queries to return Error objects instead of calling gl::error.
BUG=angle:520
Change-Id: If8f2bb1c4de7b9cc30861a06aab1d89c97305b26
Reviewed-on: https://chromium-review.googlesource.com/216699
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index aef626a..eb71e71 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -681,26 +681,35 @@
mState.setTransformFeedbackBinding(getTransformFeedback(transformFeedback));
}
-void Context::beginQuery(GLenum target, GLuint query)
+Error Context::beginQuery(GLenum target, GLuint query)
{
Query *queryObject = getQuery(query, true, target);
ASSERT(queryObject);
- // set query as active for specified target
+ // begin query
+ Error error = queryObject->begin();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ // set query as active for specified target only if begin succeeded
mState.setActiveQuery(target, queryObject);
- // begin query
- queryObject->begin();
+ return Error(GL_NO_ERROR);
}
-void Context::endQuery(GLenum target)
+Error Context::endQuery(GLenum target)
{
Query *queryObject = mState.getActiveQuery(target);
ASSERT(queryObject);
- queryObject->end();
+ gl::Error error = queryObject->end();
+ // Always unbind the query, even if there was an error. This may delete the query object.
mState.setActiveQuery(target, NULL);
+
+ return error;
}
void Context::setFramebufferZero(Framebuffer *buffer)