Add a special case for binding to GL_FRAMEBUFFER for state tracking.
Binding to GL_FRAMEBUFFER is supposed to set the read and draw framebuffer
bindings instead of being a separate binding point.
BUG=angleproject:885
Change-Id: Ic6d9056a2f8bfa472587c5ed030c15fcc93574c7
Reviewed-on: https://chromium-review.googlesource.com/267460
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/tests/end2end_tests/ClearTest.cpp b/src/tests/end2end_tests/ClearTest.cpp
index 1b1cc4e..af9b970 100644
--- a/src/tests/end2end_tests/ClearTest.cpp
+++ b/src/tests/end2end_tests/ClearTest.cpp
@@ -1,7 +1,7 @@
#include "ANGLETest.h"
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
-ANGLE_TYPED_TEST_CASE(ClearTest, ES2_D3D9, ES2_D3D11, ES3_D3D11);
+ANGLE_TYPED_TEST_CASE(ClearTest, ES2_D3D9, ES2_D3D11, ES3_D3D11, ES2_OPENGL, ES3_OPENGL);
ANGLE_TYPED_TEST_CASE(ClearTestES3, ES3_D3D11);
template<typename T>