Vulkan: Support of float uniform matrixes (2,3,4).
Bug:angleproject:2392
Change-Id: I97efea83e604d19b1745d9db4ab8f02997a1b7fc
Reviewed-on: https://chromium-review.googlesource.com/962666
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/ProgramVk.cpp b/src/libANGLE/renderer/vulkan/ProgramVk.cpp
index 2b6cfe3..7130d39 100644
--- a/src/libANGLE/renderer/vulkan/ProgramVk.cpp
+++ b/src/libANGLE/renderer/vulkan/ProgramVk.cpp
@@ -534,7 +534,13 @@
GLboolean transpose,
const GLfloat *value)
{
- UNIMPLEMENTED();
+ if (transpose == GL_TRUE)
+ {
+ UNIMPLEMENTED();
+ return;
+ }
+
+ setUniformImpl(location, count, value, GL_FLOAT_MAT2);
}
void ProgramVk::setUniformMatrix3fv(GLint location,
@@ -542,7 +548,12 @@
GLboolean transpose,
const GLfloat *value)
{
- UNIMPLEMENTED();
+ if (transpose == GL_TRUE)
+ {
+ UNIMPLEMENTED();
+ return;
+ }
+ setUniformImpl(location, count, value, GL_FLOAT_MAT3);
}
void ProgramVk::setUniformMatrix4fv(GLint location,
@@ -550,7 +561,13 @@
GLboolean transpose,
const GLfloat *value)
{
- UNIMPLEMENTED();
+ if (transpose == GL_TRUE)
+ {
+ UNIMPLEMENTED();
+ return;
+ }
+
+ setUniformImpl(location, count, value, GL_FLOAT_MAT4);
}
void ProgramVk::setUniformMatrix2x3fv(GLint location,