Implement gl_FragDepth for GLES SL 3.0
Makes it an error to access gl_FragDepthEXT in #version 300 es shader.
TODO:
Lacks the feature to make "#extension GL_EXT_frag_depth : require" an
error for #version 300 es.
Reland of: https://chromium-review.googlesource.com/#/c/287570
BUG=angleproject:1102
TEST=angle_unittest
Change-Id: I064d918d65f37539cb1e14f12173ca5591a4ea3f
Reviewed-on: https://chromium-review.googlesource.com/301711
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/compiler/translator/Initialize.cpp b/src/compiler/translator/Initialize.cpp
index a5e51dc..2f51aad 100644
--- a/src/compiler/translator/Initialize.cpp
+++ b/src/compiler/translator/Initialize.cpp
@@ -523,10 +523,18 @@
if (resources.EXT_frag_depth)
{
- symbolTable.insert(ESSL1_BUILTINS, "GL_EXT_frag_depth", new TVariable(NewPoolTString("gl_FragDepthEXT"),
- TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
+ symbolTable.insert(
+ ESSL1_BUILTINS, "GL_EXT_frag_depth",
+ new TVariable(
+ NewPoolTString("gl_FragDepthEXT"),
+ TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium,
+ EvqFragDepthEXT, 1)));
}
+ symbolTable.insert(ESSL3_BUILTINS,
+ new TVariable(NewPoolTString("gl_FragDepth"),
+ TType(EbtFloat, EbpHigh, EvqFragDepth, 1)));
+
if (resources.EXT_shader_framebuffer_fetch || resources.NV_shader_framebuffer_fetch)
{
TType lastFragData(EbtFloat, EbpMedium, EvqLastFragData, 4, 1, true);