Fix unit test for setting locale creating malformed HLSL shader code
Fix malformed HLSL shader code in other locales than classic
Bug: angleproject:1433
Change-Id: I30bad0bd0cfda465ec7200e48e12800d7d8efd26
Reviewed-on: https://chromium-review.googlesource.com/c/1447862
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
diff --git a/src/compiler/translator/Symbol.cpp b/src/compiler/translator/Symbol.cpp
index babda8c..52ad4f3 100644
--- a/src/compiler/translator/Symbol.cpp
+++ b/src/compiler/translator/Symbol.cpp
@@ -115,7 +115,7 @@
const TType *fieldType = field->type();
if (IsSampler(fieldType->getBasicType()) || fieldType->isStructureContainingSamplers())
{
- std::stringstream fieldName;
+ std::stringstream fieldName = sh::InitializeStream<std::stringstream>();
fieldName << namePrefix << "_" << field->name();
TString fieldApiName = apiNamePrefix + ".";
fieldApiName += field->name().data();