commit | 5fbf177ce23fc52625e1d7a6914fd7a9ce12c311 | [log] [tgz] |
---|---|---|
author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 20:54:43 2012 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 20:54:43 2012 +0000 |
tree | 6b9feb861108ef687ce79b22673070568a8b718b | |
parent | b6b27bc4179f0cab0c64c599d19ce2f4f2623d98 [diff] [blame] |
Moves applyShaders to Renderer TRAC #22154 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1482 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp index 0bc1990..3ab97fc 100644 --- a/src/libGLESv2/renderer/Renderer11.cpp +++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -405,6 +405,12 @@ return GL_OUT_OF_MEMORY; } +void Renderer11::applyShaders(gl::ProgramBinary *programBinary) +{ + // TODO + UNIMPLEMENTED(); +} + void Renderer11::clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear, gl::Framebuffer *frameBuffer) {