Moves applyShaders to Renderer

TRAC #22154

Signed-off-by: Geoff Lang
Signed-off-by: Daniel Koch

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1482 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 0bc1990..3ab97fc 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -405,6 +405,12 @@
     return GL_OUT_OF_MEMORY;
 }
 
+void Renderer11::applyShaders(gl::ProgramBinary *programBinary)
+{
+    // TODO
+    UNIMPLEMENTED();
+}
+
 void Renderer11::clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear,
                        gl::Framebuffer *frameBuffer)
 {