Implement dirty bits for Framebuffer.
The dirty bits set the stage for performance improvements in D3D, but
don't actually reduce any of the redundant work just yet.
BUG=angleproject:1260
Change-Id: Ib84e6a9b7aa40c37c41790f492361b22faaf4742
Reviewed-on: https://chromium-review.googlesource.com/318730
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/FramebufferImpl_mock.h b/src/libANGLE/renderer/FramebufferImpl_mock.h
index b5a1ede..57c9534 100644
--- a/src/libANGLE/renderer/FramebufferImpl_mock.h
+++ b/src/libANGLE/renderer/FramebufferImpl_mock.h
@@ -23,14 +23,6 @@
MockFramebufferImpl() : rx::FramebufferImpl(gl::Framebuffer::Data()) {}
virtual ~MockFramebufferImpl() { destroy(); }
- MOCK_METHOD1(onUpdateColorAttachment, void(size_t));
- MOCK_METHOD0(onUpdateDepthAttachment, void());
- MOCK_METHOD0(onUpdateStencilAttachment, void());
- MOCK_METHOD0(onUpdateDepthStencilAttachment, void());
-
- MOCK_METHOD2(setDrawBuffers, void(size_t, const GLenum *));
- MOCK_METHOD1(setReadBuffer, void(GLenum));
-
MOCK_METHOD2(discard, gl::Error(size_t, const GLenum *));
MOCK_METHOD2(invalidate, gl::Error(size_t, const GLenum *));
MOCK_METHOD3(invalidateSub, gl::Error(size_t, const GLenum *, const gl::Rectangle &));
@@ -57,9 +49,24 @@
MOCK_CONST_METHOD0(checkStatus, bool());
+ MOCK_METHOD1(syncState, void(const gl::Framebuffer::DirtyBits &));
+
MOCK_METHOD0(destroy, void());
};
+inline ::testing::NiceMock<MockFramebufferImpl> *MakeFramebufferMock()
+{
+ ::testing::NiceMock<MockFramebufferImpl> *framebufferImpl =
+ new ::testing::NiceMock<MockFramebufferImpl>();
+ // TODO(jmadill): add ON_CALLS for other returning methods
+ ON_CALL(*framebufferImpl, checkStatus()).WillByDefault(::testing::Return(true));
+
+ // We must mock the destructor since NiceMock doesn't work for destructors.
+ EXPECT_CALL(*framebufferImpl, destroy()).Times(1).RetiresOnSaturation();
+
+ return framebufferImpl;
+}
+
} // namespace rx
#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_