Finished off the GLSL compiler's support for parsing shaders using OES_EGL_image_external.

The GLSL to HLSL translator work is not done yet so the extension is disabled in Shader.cpp.
Review URL: https://codereview.appspot.com/5530081

git-svn-id: https://angleproject.googlecode.com/svn/trunk@946 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index 58eed07..34d4809 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -47,6 +47,7 @@
             resources.MaxFragmentUniformVectors = context->getMaximumFragmentUniformVectors();
             resources.MaxDrawBuffers = MAX_DRAW_BUFFERS;
             resources.OES_standard_derivatives = 1;
+            // resources.OES_EGL_image_external = getDisplay()->isD3d9ExDevice() ? 1 : 0; // TODO: commented out until the extension is actually supported.
 
             mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, SH_HLSL_OUTPUT, &resources);
             mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, SH_HLSL_OUTPUT, &resources);