Use angle::Result in front-end (Part 8)
Refactors the gl::Texture class and a few related methods. Also reduces
binary size by up to 4k.
Bug: angleproject:2491
Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214
Reviewed-on: https://chromium-review.googlesource.com/c/1291845
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
diff --git a/src/libANGLE/Context.cpp b/src/libANGLE/Context.cpp
index 58a9c8a..1a092e2 100644
--- a/src/libANGLE/Context.cpp
+++ b/src/libANGLE/Context.cpp
@@ -108,10 +108,10 @@
}
template <typename T>
-gl::Error GetQueryObjectParameter(const gl::Context *context,
- gl::Query *query,
- GLenum pname,
- T *params)
+angle::Result GetQueryObjectParameter(const gl::Context *context,
+ gl::Query *query,
+ GLenum pname,
+ T *params)
{
ASSERT(query != nullptr);
@@ -122,16 +122,13 @@
case GL_QUERY_RESULT_AVAILABLE_EXT:
{
bool available;
- gl::Error error = query->isResultAvailable(context, &available);
- if (!error.isError())
- {
- *params = gl::CastFromStateValue<T>(pname, static_cast<GLuint>(available));
- }
- return error;
+ ANGLE_TRY(query->isResultAvailable(context, &available));
+ *params = gl::CastFromStateValue<T>(pname, static_cast<GLuint>(available));
+ return angle::Result::Continue();
}
default:
UNREACHABLE();
- return gl::InternalError() << "Unreachable Error";
+ return angle::Result::Stop();
}
}