Add ES3.1 API constants
The newly added capability constants are handled in the corresponding
glGet functions. Also, getBooleani_v has been added.
BUG=angleproject:1442
TEST=angle_deqp_gtest_gles31_tests
--gtest_filter=*functional_state_query_integer_max_*
TEST=angle_deqp_gtest_gles31_tests
--gtest_filter=*state_query_indexed_max_compute_work_group_size*
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I846e006307563ae81d8b6c62cf261417e15186c7
Reviewed-on: https://chromium-review.googlesource.com/362270
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
diff --git a/src/libANGLE/validationES3.cpp b/src/libANGLE/validationES3.cpp
index bb9827a..d4f706b 100644
--- a/src/libANGLE/validationES3.cpp
+++ b/src/libANGLE/validationES3.cpp
@@ -2160,4 +2160,78 @@
return ValidateFlushMappedBufferRangeBase(context, target, offset, length);
}
+bool ValidateIndexedStateQuery(ValidationContext *context, GLenum pname, GLuint index)
+{
+ GLenum nativeType;
+ unsigned int numParams;
+ if (!context->getIndexedQueryParameterInfo(pname, &nativeType, &numParams))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+ switch (pname)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ if (index >= caps.maxTransformFeedbackSeparateAttributes)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ case GL_UNIFORM_BUFFER_START:
+ case GL_UNIFORM_BUFFER_SIZE:
+ case GL_UNIFORM_BUFFER_BINDING:
+ if (index >= caps.maxUniformBufferBindings)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+ case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
+ case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
+ if (index >= 3u)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // pname is valid, but there are no parameters to return
+ if (numParams == 0)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetIntegeri_v(ValidationContext *context, GLenum target, GLuint index, GLint *data)
+{
+ if (!context->getGLVersion().isES3OrGreater())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.0"));
+ return false;
+ }
+ return ValidateIndexedStateQuery(context, target, index);
+}
+
+bool ValidateGetInteger64i_v(ValidationContext *context, GLenum target, GLuint index, GLint64 *data)
+{
+ if (!context->getGLVersion().isES3OrGreater())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.0"));
+ return false;
+ }
+ return ValidateIndexedStateQuery(context, target, index);
+}
+
} // namespace gl