Add intrinsics that take a bias parameter.
TRAC #23472
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
diff --git a/src/compiler/Initialize.cpp b/src/compiler/Initialize.cpp
index e14d237..3b524e7 100644
--- a/src/compiler/Initialize.cpp
+++ b/src/compiler/Initialize.cpp
@@ -351,7 +351,7 @@
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, "sampler", float4, "coord");
}
- if(type == SH_FRAGMENT_SHADER)
+ if (type == SH_FRAGMENT_SHADER)
{
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, "sampler", float2, "coord", float1, "bias");
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, "sampler", float3, "coord", float1, "bias");
@@ -399,6 +399,17 @@
symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", sampler2D, "sampler", float4, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", sampler3D, "sampler", float4, "coord");
+ if (type == SH_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", sampler2D, "sampler", float2, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", sampler3D, "sampler", float3, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", samplerCube, "sampler", float3, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", sampler2DArray, "sampler", float3, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", sampler2D, "sampler", float3, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", sampler2D, "sampler", float4, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", sampler3D, "sampler", float4, "coord", float1, "bias");
+ }
+
TType *isampler2D = new TType(EbtISampler2D, EbpUndefined, EvqGlobal, 1);
TType *isampler3D = new TType(EbtISampler3D, EbpUndefined, EvqGlobal, 1);
TType *isamplerCube = new TType(EbtISamplerCube, EbpUndefined, EvqGlobal, 1);
@@ -412,6 +423,17 @@
symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "textureProj", isampler2D, "sampler", float4, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "textureProj", isampler3D, "sampler", float4, "coord");
+ if (type == SH_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isampler2D, "sampler", float2, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isampler3D, "sampler", float3, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isamplerCube, "sampler", float3, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isampler2DArray, "sampler", float3, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "textureProj", isampler2D, "sampler", float3, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "textureProj", isampler2D, "sampler", float4, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "textureProj", isampler3D, "sampler", float4, "coord", float1, "bias");
+ }
+
TType *usampler2D = new TType(EbtUSampler2D, EbpUndefined, EvqGlobal, 1);
TType *usampler3D = new TType(EbtUSampler3D, EbpUndefined, EvqGlobal, 1);
TType *usamplerCube = new TType(EbtUSamplerCube, EbpUndefined, EvqGlobal, 1);
@@ -426,6 +448,17 @@
symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "textureProj", usampler2D, "sampler", float4, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "textureProj", usampler3D, "sampler", float4, "coord");
+ if (type == SH_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usampler2D, "sampler", float2, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usampler3D, "sampler", float3, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usamplerCube, "sampler", float3, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usampler2DArray, "sampler", float3, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "textureProj", usampler2D, "sampler", float3, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "textureProj", usampler2D, "sampler", float4, "coord", float1, "bias");
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "textureProj", usampler3D, "sampler", float4, "coord", float1, "bias");
+ }
+
if(type == SH_FRAGMENT_SHADER)
{
symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "dFdx", float1, "p");