Apply the depth texture correctly as the DepthStencil surface in applyRenderTarget
Trac #20875
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1115 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Framebuffer.h b/src/libGLESv2/Framebuffer.h
index b73f9a0..14d9c2a 100644
--- a/src/libGLESv2/Framebuffer.h
+++ b/src/libGLESv2/Framebuffer.h
@@ -49,6 +49,7 @@
Renderbuffer *getColorbuffer();
Renderbuffer *getDepthbuffer();
Renderbuffer *getStencilbuffer();
+ Renderbuffer *getNullColorbuffer();
GLenum getColorbufferType();
GLenum getDepthbufferType();
@@ -73,6 +74,8 @@
GLenum mStencilbufferType;
BindingPointer<Renderbuffer> mStencilbufferPointer;
+ BindingPointer<Renderbuffer> mNullColorbufferPointer;
+
private:
DISALLOW_COPY_AND_ASSIGN(Framebuffer);