Renames es2dx and dx2es namespaces to something better.
TRAC #22002
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1415 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Blit.cpp b/src/libGLESv2/renderer/Blit.cpp
index a6cd826..2d12594 100644
--- a/src/libGLESv2/renderer/Blit.cpp
+++ b/src/libGLESv2/renderer/Blit.cpp
@@ -273,7 +273,7 @@
dest->GetDesc(&destDesc);
if (sourceDesc.Format == destDesc.Format && destDesc.Usage & D3DUSAGE_RENDERTARGET &&
- dx2es::IsFormatChannelEquivalent(destDesc.Format, destFormat)) // Can use StretchRect
+ d3d9_gl::IsFormatChannelEquivalent(destDesc.Format, destFormat)) // Can use StretchRect
{
RECT destRect = {xoffset, yoffset, xoffset + (sourceRect.right - sourceRect.left), yoffset + (sourceRect.bottom - sourceRect.top)};
HRESULT result = device->StretchRect(source, &sourceRect, dest, &destRect, D3DTEXF_POINT);