Renames es2dx and dx2es namespaces to something better.

TRAC #22002

Signed-off-by: Daniel Koch

Author:    Shannon Woods

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1415 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Image.cpp b/src/libGLESv2/renderer/Image.cpp
index 79773e3..0d73c14 100644
--- a/src/libGLESv2/renderer/Image.cpp
+++ b/src/libGLESv2/renderer/Image.cpp
@@ -277,7 +277,7 @@
         mInternalFormat = internalformat;
         // compute the d3d format that will be used
         mD3DFormat = renderer->ConvertTextureInternalFormat(internalformat);
-        mActualFormat = dx2es::GetEquivalentFormat(mD3DFormat);
+        mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
 
         ASSERT(dynamic_cast<rx::Renderer9*>(renderer) != NULL); // D3D9_REPLACE
         mRenderer = static_cast<rx::Renderer9*>(renderer); // D3D9_REPLACE