Renames es2dx and dx2es namespaces to something better.
TRAC #22002
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1415 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/SwapChain.cpp b/src/libGLESv2/renderer/SwapChain.cpp
index a420f4e..62e76ba 100644
--- a/src/libGLESv2/renderer/SwapChain.cpp
+++ b/src/libGLESv2/renderer/SwapChain.cpp
@@ -138,7 +138,7 @@
}
result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
- es2dx::ConvertRenderbufferFormat(mBackBufferFormat), D3DPOOL_DEFAULT,
+ gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat), D3DPOOL_DEFAULT,
&mOffscreenTexture, pShareHandle);
if (FAILED(result))
{
@@ -189,9 +189,9 @@
if (mWindow)
{
D3DPRESENT_PARAMETERS presentParameters = {0};
- presentParameters.AutoDepthStencilFormat = es2dx::ConvertRenderbufferFormat(mDepthBufferFormat);
+ presentParameters.AutoDepthStencilFormat = gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat);
presentParameters.BackBufferCount = 1;
- presentParameters.BackBufferFormat = es2dx::ConvertRenderbufferFormat(mBackBufferFormat);
+ presentParameters.BackBufferFormat = gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat);
presentParameters.EnableAutoDepthStencil = FALSE;
presentParameters.Flags = 0;
presentParameters.hDeviceWindow = mWindow;
@@ -242,7 +242,7 @@
if (mDepthBufferFormat != D3DFMT_UNKNOWN)
{
result = device->CreateDepthStencilSurface(backbufferWidth, backbufferHeight,
- es2dx::ConvertRenderbufferFormat(mDepthBufferFormat),
+ gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat),
D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, NULL);
if (FAILED(result))