Implement glGetAttachedShaders and glGetShaderPrecisionFormat.
TRAC #11599
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch

Author:    Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@85 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index f13db41..3e98ec1 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -298,11 +298,11 @@
 
     if (type == GL_VERTEX_SHADER)
     {
-        mShaderMap[handle] = new VertexShader();
+        mShaderMap[handle] = new VertexShader(handle);
     }
     else if (type == GL_FRAGMENT_SHADER)
     {
-        mShaderMap[handle] = new FragmentShader();
+        mShaderMap[handle] = new FragmentShader(handle);
     }
     else UNREACHABLE();