Implement glGetAttachedShaders and glGetShaderPrecisionFormat.
TRAC #11599
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch

Author:    Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@85 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Program.h b/src/libGLESv2/Program.h
index 92257eb..9502ca0 100644
--- a/src/libGLESv2/Program.h
+++ b/src/libGLESv2/Program.h
@@ -72,6 +72,7 @@
     bool isLinked();
     int getInfoLogLength() const;
     void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
+    void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
 
     void flagForDeletion();
     bool isFlaggedForDeletion() const;