commit | 6f50457c1da34510ec0819e36fea239f2bd0b70f | [log] [tgz] |
---|---|---|
author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Oct 31 18:38:45 2012 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Oct 31 18:38:45 2012 +0000 |
tree | 12f58282ec35a85728f7b2760b202860237fa728 | |
parent | 929556233a7bfa070c0ad697c6eadb2c036ec312 [diff] [blame] |
Adds D3DFMT_UNKNOWN to depth stencil format conversion function. TRAC #21819 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1349 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/utilities.cpp b/src/libGLESv2/utilities.cpp index a3eb27d..cade2a7 100644 --- a/src/libGLESv2/utilities.cpp +++ b/src/libGLESv2/utilities.cpp
@@ -1125,6 +1125,8 @@ return GL_DEPTH_COMPONENT16; case D3DFMT_D24S8: return GL_DEPTH24_STENCIL8_OES; + case D3DFMT_UNKNOWN: + return GL_NONE; default: UNREACHABLE(); }