Use angle::Result in front-end. (Part 1)
This covers most of the hot paths used in draw calls. Gives in the
order of a 5% reduction in draw call overhead.
Bug: angleproject:2491
Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa
Reviewed-on: https://chromium-review.googlesource.com/c/1258149
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/RenderbufferVk.cpp b/src/libANGLE/renderer/vulkan/RenderbufferVk.cpp
index 40b529e..26059bd 100644
--- a/src/libANGLE/renderer/vulkan/RenderbufferVk.cpp
+++ b/src/libANGLE/renderer/vulkan/RenderbufferVk.cpp
@@ -118,21 +118,21 @@
return gl::InternalError();
}
-gl::Error RenderbufferVk::getAttachmentRenderTarget(const gl::Context * /*context*/,
- GLenum /*binding*/,
- const gl::ImageIndex & /*imageIndex*/,
- FramebufferAttachmentRenderTarget **rtOut)
+angle::Result RenderbufferVk::getAttachmentRenderTarget(const gl::Context *context,
+ GLenum binding,
+ const gl::ImageIndex &imageIndex,
+ FramebufferAttachmentRenderTarget **rtOut)
{
ASSERT(mImage.valid());
*rtOut = &mRenderTarget;
- return gl::NoError();
+ return angle::Result::Continue();
}
-gl::Error RenderbufferVk::initializeContents(const gl::Context *context,
- const gl::ImageIndex &imageIndex)
+angle::Result RenderbufferVk::initializeContents(const gl::Context *context,
+ const gl::ImageIndex &imageIndex)
{
UNIMPLEMENTED();
- return gl::NoError();
+ return angle::Result::Continue();
}
} // namespace rx