Fix a typo when reporting too many interface blocks in a fragment program.
TRAC #23326
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
diff --git a/src/libGLESv2/ProgramBinary.cpp b/src/libGLESv2/ProgramBinary.cpp
index 1ae4472..da03070 100644
--- a/src/libGLESv2/ProgramBinary.cpp
+++ b/src/libGLESv2/ProgramBinary.cpp
@@ -2593,7 +2593,7 @@
if (registerIndex - mRenderer->getReservedFragmentUniformBuffers() >= maximumBlocks)
{
- infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", maximumBlocks);
+ infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", maximumBlocks);
return false;
}
}