Renamed constUnion class to ConstantUnion.
Review URL: http://codereview.appspot.com/1106042

git-svn-id: https://angleproject.googlecode.com/svn/trunk@227 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputGLSL.cpp b/src/compiler/OutputGLSL.cpp
index 0453af7..3b639e9 100644
--- a/src/compiler/OutputGLSL.cpp
+++ b/src/compiler/OutputGLSL.cpp
@@ -115,7 +115,7 @@
         out << getTypeName(type) << "(";
     for (int i = 0; i < size; ++i)
     {
-        const constUnion& data = node->getUnionArrayPointer()[i];
+        const ConstantUnion& data = node->getUnionArrayPointer()[i];
         switch (data.getType())
         {
             case EbtFloat: out << data.getFConst(); break;
@@ -178,7 +178,7 @@
                     TIntermConstantUnion* element = (*sit)->getAsConstantUnion();
                     ASSERT(element->getBasicType() == EbtInt);
                     ASSERT(element->getNominalSize() == 1);
-                    const constUnion& data = element->getUnionArrayPointer()[0];
+                    const ConstantUnion& data = element->getUnionArrayPointer()[0];
                     ASSERT(data.getType() == EbtInt);
                     switch (data.getIConst())
                     {