Renamed constUnion class to ConstantUnion.
Review URL: http://codereview.appspot.com/1106042

git-svn-id: https://angleproject.googlecode.com/svn/trunk@227 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/SymbolTable.h b/src/compiler/SymbolTable.h
index 0340d19..b7aa989 100644
--- a/src/compiler/SymbolTable.h
+++ b/src/compiler/SymbolTable.h
@@ -81,17 +81,17 @@
 
     virtual void dump(TInfoSink &infoSink) const;
 
-    constUnion* getConstPointer()
+    ConstantUnion* getConstPointer()
     { 
         if (!unionArray)
-            unionArray = new constUnion[type.getObjectSize()];
+            unionArray = new ConstantUnion[type.getObjectSize()];
 
         return unionArray;
     }
 
-    constUnion* getConstPointer() const { return unionArray; }
+    ConstantUnion* getConstPointer() const { return unionArray; }
 
-    void shareConstPointer( constUnion *constArray)
+    void shareConstPointer( ConstantUnion *constArray)
     {
         delete unionArray;
         unionArray = constArray;  
@@ -104,7 +104,7 @@
     bool userType;
     // we are assuming that Pool Allocator will free the memory allocated to unionArray
     // when this object is destroyed
-    constUnion *unionArray;
+    ConstantUnion *unionArray;
     TType *arrayInformationType;  // this is used for updating maxArraySize in all the references to a given symbol
 };