Passes the Renderer to various objects at construction time.
TRAC #22000
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1406 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 974cb49..4c1383a 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -321,8 +321,8 @@
// Wrap the existing swapchain resources into GL objects and assign them to the '0' names
rx::SwapChain *swapchain = surface->getSwapChain();
- Colorbuffer *colorbufferZero = new Colorbuffer(swapchain);
- DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(swapchain);
+ Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
+ DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
setFramebufferZero(framebufferZero);
@@ -1250,8 +1250,31 @@
}
}
-void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer)
+void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
{
+ RenderbufferStorage *renderbuffer = NULL;
+ switch (internalformat)
+ {
+ case GL_DEPTH_COMPONENT16:
+ renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
+ break;
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB565:
+ case GL_RGB8_OES:
+ case GL_RGBA8_OES:
+ renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
+ break;
+ case GL_STENCIL_INDEX8:
+ renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
+ break;
+ case GL_DEPTH24_STENCIL8_OES:
+ renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
+ break;
+ default:
+ UNREACHABLE(); return;
+ }
+
Renderbuffer *renderbufferObject = mState.renderbuffer.get();
renderbufferObject->setStorage(renderbuffer);
}