Passes the Renderer to various objects at construction time.
TRAC #22000
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1406 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/libGLESv2.cpp b/src/libGLESv2/libGLESv2.cpp
index 16d9c17..ad35739 100644
--- a/src/libGLESv2/libGLESv2.cpp
+++ b/src/libGLESv2/libGLESv2.cpp
@@ -4837,20 +4837,14 @@
switch (internalformat)
{
case GL_DEPTH_COMPONENT16:
- context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples));
- break;
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGB565:
case GL_RGB8_OES:
case GL_RGBA8_OES:
- context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples));
- break;
case GL_STENCIL_INDEX8:
- context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples));
- break;
case GL_DEPTH24_STENCIL8_OES:
- context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples));
+ context->setRenderbufferStorage(width, height, internalformat, samples);
break;
default:
return error(GL_INVALID_ENUM);