Implement GL_KHR_debug.
BUG=angleproject:520
Change-Id: I9ced3e7ab1515feddf2ec103c26b2610a45b1784
Reviewed-on: https://chromium-review.googlesource.com/319830
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/Program.cpp b/src/libANGLE/Program.cpp
index 4a99c88..e21c8f4 100644
--- a/src/libANGLE/Program.cpp
+++ b/src/libANGLE/Program.cpp
@@ -223,7 +223,8 @@
}
Program::Data::Data()
- : mAttachedFragmentShader(nullptr),
+ : mLabel(),
+ mAttachedFragmentShader(nullptr),
mAttachedVertexShader(nullptr),
mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
mBinaryRetrieveableHint(false)
@@ -243,6 +244,11 @@
}
}
+const std::string &Program::Data::getLabel()
+{
+ return mLabel;
+}
+
const LinkedUniform *Program::Data::getUniformByName(const std::string &name) const
{
for (const LinkedUniform &linkedUniform : mUniforms)
@@ -328,6 +334,16 @@
SafeDelete(mProgram);
}
+void Program::setLabel(const std::string &label)
+{
+ mData.mLabel = label;
+}
+
+const std::string &Program::getLabel() const
+{
+ return mData.mLabel;
+}
+
bool Program::attachShader(Shader *shader)
{
if (shader->getType() == GL_VERTEX_SHADER)