Initialize all shader variables
TRAC #11869
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@155 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.cpp b/src/compiler/OutputHLSL.cpp
index 2c883fb..30168f9 100644
--- a/src/compiler/OutputHLSL.cpp
+++ b/src/compiler/OutputHLSL.cpp
@@ -988,8 +988,8 @@
if (symbol)
{
symbol->traverse(this);
-
out << arrayString(symbol->getType());
+ out << " = " + initializer(variable->getType());
}
else
{
@@ -1809,11 +1809,11 @@
{
string += typeString(type) + "(";
- for (int component = 0; component < type.getNominalSize(); component++)
+ for (int component = 0; component < type.getInstanceSize(); component++)
{
string += "0";
- if (component < type.getNominalSize() - 1)
+ if (component < type.getInstanceSize() - 1)
{
string += ", ";
}