Add UBO offset support for D3D11.1.
Also fixes the uniform count upper limit in glGetActiveUniformsiv.
BUG=angleproject:507
Change-Id: Icfc90ed64cf94b1bab2d4cc93a8fb5e11b28d666
Reviewed-on: https://chromium-review.googlesource.com/261874
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/gl/ProgramGL.cpp b/src/libANGLE/renderer/gl/ProgramGL.cpp
index c27e17a..735ff4e 100644
--- a/src/libANGLE/renderer/gl/ProgramGL.cpp
+++ b/src/libANGLE/renderer/gl/ProgramGL.cpp
@@ -367,7 +367,7 @@
return gl::Error(GL_INVALID_OPERATION);
}
-gl::Error ProgramGL::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const gl::Caps &caps)
+gl::Error ProgramGL::applyUniformBuffers(const gl::Data &data)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);