TOutputGLSLBase::visitLoop clarify the function slightly
Since only for loops can be unrolled, handle each type of loop only
once. This improvement was going to be part of a do-while workaround for
Mac that will instead be done at the AST level.
BUG=angleproject:891
Change-Id: Ic8ecf41aa6d9abd7a01c2230e908c85152f52b62
Reviewed-on: https://chromium-review.googlesource.com/302332
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/compiler/translator/OutputGLSLBase.cpp b/src/compiler/translator/OutputGLSLBase.cpp
index 56d3275..0924e92 100644
--- a/src/compiler/translator/OutputGLSLBase.cpp
+++ b/src/compiler/translator/OutputGLSLBase.cpp
@@ -1075,8 +1075,12 @@
TInfoSinkBase &out = objSink();
incrementDepth(node);
- // Loop header.
+
TLoopType loopType = node->getType();
+
+ // Only for loops can be unrolled
+ ASSERT(!node->getUnrollFlag() || loopType == ELoopFor);
+
if (loopType == ELoopFor) // for loop
{
if (!node->getUnrollFlag())
@@ -1093,6 +1097,8 @@
if (node->getExpression())
node->getExpression()->traverse(this);
out << ")\n";
+
+ visitCodeBlock(node->getBody());
}
else
{
@@ -1105,6 +1111,16 @@
out << "for (int " << name << " = 0; "
<< name << " < 1; "
<< "++" << name << ")\n";
+
+ out << "{\n";
+ mLoopUnrollStack.push(node);
+ while (mLoopUnrollStack.satisfiesLoopCondition())
+ {
+ visitCodeBlock(node->getBody());
+ mLoopUnrollStack.step();
+ }
+ mLoopUnrollStack.pop();
+ out << "}\n";
}
}
else if (loopType == ELoopWhile) // while loop
@@ -1113,39 +1129,22 @@
ASSERT(node->getCondition() != NULL);
node->getCondition()->traverse(this);
out << ")\n";
+
+ visitCodeBlock(node->getBody());
}
else // do-while loop
{
ASSERT(loopType == ELoopDoWhile);
out << "do\n";
- }
- // Loop body.
- if (node->getUnrollFlag())
- {
- out << "{\n";
- mLoopUnrollStack.push(node);
- while (mLoopUnrollStack.satisfiesLoopCondition())
- {
- visitCodeBlock(node->getBody());
- mLoopUnrollStack.step();
- }
- mLoopUnrollStack.pop();
- out << "}\n";
- }
- else
- {
visitCodeBlock(node->getBody());
- }
- // Loop footer.
- if (loopType == ELoopDoWhile) // do-while loop
- {
out << "while (";
ASSERT(node->getCondition() != NULL);
node->getCondition()->traverse(this);
out << ");\n";
}
+
decrementDepth();
// No need to visit children. They have been already processed in