Decorate all GLSL user-defined names with an underscore to avoid name clashes
TRAC #11314
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@143 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.h b/src/compiler/OutputHLSL.h
index bb6203f..43ee78c 100644
--- a/src/compiler/OutputHLSL.h
+++ b/src/compiler/OutputHLSL.h
@@ -41,6 +41,7 @@
static TString typeString(const TType &type);
static TString arrayString(const TType &type);
static TString initializer(const TType &type);
+ static TString decorate(const TString &string); // Prepend an underscore to avoid naming clashes
TParseContext &mContext;