Rename Framebuffer::completeness to checkStatus and add an Impl method.
BUG=angle:841
Change-Id: I04b4ffd086424569a15aa21447dd552e0a898928
Reviewed-on: https://chromium-review.googlesource.com/232394
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/validationES.cpp b/src/libANGLE/validationES.cpp
index 3f144bd..8294d74 100644
--- a/src/libANGLE/validationES.cpp
+++ b/src/libANGLE/validationES.cpp
@@ -497,13 +497,13 @@
return false;
}
- if (!readFramebuffer->completeness(context->getData()))
+ if (!readFramebuffer->checkStatus(context->getData()))
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
- if (!drawFramebuffer->completeness(context->getData()))
+ if (!drawFramebuffer->checkStatus(context->getData()))
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
@@ -926,7 +926,7 @@
gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
ASSERT(framebuffer);
- if (framebuffer->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
@@ -1187,7 +1187,7 @@
{
Framebuffer *framebuffer = context->getState().getReadFramebuffer();
ASSERT(framebuffer);
- if (framebuffer->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
@@ -1251,7 +1251,7 @@
}
gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
- if (framebuffer->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
@@ -1456,7 +1456,7 @@
}
const gl::Framebuffer *fbo = state.getDrawFramebuffer();
- if (!fbo || fbo->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ if (!fbo || fbo->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;