Fixed GL_RGB4 not being marked as color renderable in ES3.

TRAC #23243

Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
diff --git a/src/libGLESv2/formatutils.cpp b/src/libGLESv2/formatutils.cpp
index 2381f43..7717685 100644
--- a/src/libGLESv2/formatutils.cpp
+++ b/src/libGLESv2/formatutils.cpp
@@ -587,7 +587,7 @@
     map.insert(InternalFormatInfoPair(GL_RGB8,              InternalFormatInfo::RGBAFormat( 8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported     )));
     map.insert(InternalFormatInfoPair(GL_RGB8_SNORM,        InternalFormatInfo::RGBAFormat( 8,  8,  8,  0, 0, GL_RGB,          GL_BYTE,                         NormalizedFixedPoint, false, NeverSupported,  AlwaysSupported, AlwaysSupported     )));
     map.insert(InternalFormatInfoPair(GL_RGB565,            InternalFormatInfo::RGBAFormat( 5,  6,  5,  0, 0, GL_RGB,          GL_UNSIGNED_SHORT_5_5_5_1,       NormalizedFixedPoint, false, NeverSupported,  AlwaysSupported, AlwaysSupported     )));
-    map.insert(InternalFormatInfoPair(GL_RGBA4,             InternalFormatInfo::RGBAFormat( 4,  4,  4,  4, 0, GL_RGBA,         GL_UNSIGNED_SHORT_4_4_4_4,       NormalizedFixedPoint, false, NeverSupported,  AlwaysSupported, AlwaysSupported     )));
+    map.insert(InternalFormatInfoPair(GL_RGBA4,             InternalFormatInfo::RGBAFormat( 4,  4,  4,  4, 0, GL_RGBA,         GL_UNSIGNED_SHORT_4_4_4_4,       NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported     )));
     map.insert(InternalFormatInfoPair(GL_RGB5_A1,           InternalFormatInfo::RGBAFormat( 5,  5,  5,  1, 0, GL_RGBA,         GL_UNSIGNED_SHORT_5_5_5_1,       NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported     )));
     map.insert(InternalFormatInfoPair(GL_RGBA8,             InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported     )));
     map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM,       InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_RGBA,         GL_BYTE,                         NormalizedFixedPoint, false, NeverSupported,  AlwaysSupported, AlwaysSupported     )));