Enclose error(GLint) and error(EGLint) into gl and egl namespaces.
This should generate a compile time error if we try to call the wrong function.
TRAC #22411
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1856 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/TextureStorage11.cpp b/src/libGLESv2/renderer/TextureStorage11.cpp
index bebd588..b75d94e 100644
--- a/src/libGLESv2/renderer/TextureStorage11.cpp
+++ b/src/libGLESv2/renderer/TextureStorage11.cpp
@@ -239,7 +239,7 @@
{
ASSERT(result == E_OUTOFMEMORY);
ERR("Creating image failed.");
- error(GL_OUT_OF_MEMORY);
+ gl::error(GL_OUT_OF_MEMORY);
}
else
{
@@ -298,7 +298,7 @@
if (result == E_OUTOFMEMORY)
{
- return error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
}
ASSERT(SUCCEEDED(result));
@@ -314,7 +314,7 @@
if (result == E_OUTOFMEMORY)
{
rtv->Release();
- return error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
}
ASSERT(SUCCEEDED(result));
@@ -352,7 +352,7 @@
if (result == E_OUTOFMEMORY)
{
- return error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
}
ASSERT(SUCCEEDED(result));
}
@@ -414,7 +414,7 @@
{
ASSERT(result == E_OUTOFMEMORY);
ERR("Creating image failed.");
- error(GL_OUT_OF_MEMORY);
+ gl::error(GL_OUT_OF_MEMORY);
}
else
{
@@ -481,7 +481,7 @@
if (result == E_OUTOFMEMORY)
{
- return error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
}
ASSERT(SUCCEEDED(result));
@@ -499,7 +499,7 @@
if (result == E_OUTOFMEMORY)
{
rtv->Release();
- return error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
}
ASSERT(SUCCEEDED(result));
@@ -544,7 +544,7 @@
if (result == E_OUTOFMEMORY)
{
- return error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
}
ASSERT(SUCCEEDED(result));
}