Implement GL_ANGLE_texture_multisample API part
Support GL_ANGLE_texture_multisample extension.
This patch adds enums of multisampled texture and texStorage2DMultisampleANGLE
API.
TEST=angle_end2end_tests.exe --gtest_filter=TextureMultisampleTest*
TEST=angle_end2end_tests.exe --gtest_filter=NegativeTextureMultisampleTest.Negtive*
BUG=angleproject:2275
Change-Id: I2cab997edc33aa2d0be6082381545335423f64e0
Reviewed-on: https://chromium-review.googlesource.com/c/804613
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/libGLESv2_autogen.cpp b/src/libGLESv2/libGLESv2_autogen.cpp
index 763db14..0c7a73a 100644
--- a/src/libGLESv2/libGLESv2_autogen.cpp
+++ b/src/libGLESv2/libGLESv2_autogen.cpp
@@ -3176,6 +3176,18 @@
return gl::GetQueryObjectui64vRobustANGLE(id, pname, bufSize, length, params);
}
+// GL_ANGLE_texture_multisample
+void GL_APIENTRY glTexStorage2DMultisampleANGLE(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations)
+{
+ return gl::TexStorage2DMultisampleANGLE(target, samples, internalformat, width, height,
+ fixedsamplelocations);
+}
+
// GL_ANGLE_translated_shader_source
void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader,
GLsizei bufsize,
@@ -8892,4 +8904,16 @@
z, width, height, depth, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
}
+void GL_APIENTRY glTexStorage2DMultisampleANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations)
+{
+ return gl::TexStorage2DMultisampleANGLEContextANGLE(ctx, target, samples, internalformat, width,
+ height, fixedsamplelocations);
+}
+
} // extern "C"