Properly validate struct uniform linking between the vertex and pixel shaders.

This also implements proper struct validation for uniform blocks.

TRAC #22932

Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2336 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.h b/src/compiler/OutputHLSL.h
index ddcf27b..4e6e600 100644
--- a/src/compiler/OutputHLSL.h
+++ b/src/compiler/OutputHLSL.h
@@ -168,6 +168,7 @@
     TString registerString(TIntermSymbol *operand);
     int samplerRegister(TIntermSymbol *sampler);
     int uniformRegister(TIntermSymbol *uniform);
+    void declareUniformToList(const TType &type, const TString &name, int index, ActiveUniforms& output);
     void declareUniform(const TType &type, const TString &name, int index);
     
     static GLenum glVariableType(const TType &type);