Vulkan: Dynamic update of uniforms

- This change enables us to update uniforms indefintely using
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC descriptor types.

- Enables 219 new dEQP tests in the uniform_api namespace.

- Creates a new white box test to validate new buffer allocation.

Bug: angleproject:2392

Change-Id: I8146e6104a6b7727f63265a4671577d251a8fca8
Reviewed-on: https://chromium-review.googlesource.com/965929
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/RendererVk.cpp b/src/libANGLE/renderer/vulkan/RendererVk.cpp
index fe5737a..4e0d576 100644
--- a/src/libANGLE/renderer/vulkan/RendererVk.cpp
+++ b/src/libANGLE/renderer/vulkan/RendererVk.cpp
@@ -829,7 +829,7 @@
         auto &layoutBinding = uniformBindings[blockCount];
 
         layoutBinding.binding            = blockCount;
-        layoutBinding.descriptorType     = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+        layoutBinding.descriptorType     = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
         layoutBinding.descriptorCount    = 1;
         layoutBinding.stageFlags         = VK_SHADER_STAGE_VERTEX_BIT;
         layoutBinding.pImmutableSamplers = nullptr;
@@ -841,7 +841,7 @@
         auto &layoutBinding = uniformBindings[blockCount];
 
         layoutBinding.binding            = blockCount;
-        layoutBinding.descriptorType     = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+        layoutBinding.descriptorType     = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
         layoutBinding.descriptorCount    = 1;
         layoutBinding.stageFlags         = VK_SHADER_STAGE_FRAGMENT_BIT;
         layoutBinding.pImmutableSamplers = nullptr;