Add D3D11 vertex format tables to our format utils.
Moving the vertex format information to a globally accessible
helper file makes them available for the dynamic shaders logic.
Change-Id: I67d6280c0603d9c601ca504751c8905677c2426f
Reviewed-on: https://chromium-review.googlesource.com/184399
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libGLESv2/formatutils.h b/src/libGLESv2/formatutils.h
index 7dea22c..5ed8f6c 100644
--- a/src/libGLESv2/formatutils.h
+++ b/src/libGLESv2/formatutils.h
@@ -31,6 +31,9 @@
typedef void (*ColorWriteFunction)(const void *source, void *dest);
typedef void (*ColorCopyFunction)(const void *source, void *dest);
+typedef void (*VertexCopyFunction)(const void *input, size_t stride, size_t count, void *output);
+
+
namespace rx
{