GL_ANGLE_multiview has been renamed to GL_OVR_multiview2.
changes include:
1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change
2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported
3) WebGL 2 (ES3) is required for multiview
Bug: angleproject:3341
Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/compiler/translator/ShaderLang.cpp b/src/compiler/translator/ShaderLang.cpp
index b683966..a79c506 100644
--- a/src/compiler/translator/ShaderLang.cpp
+++ b/src/compiler/translator/ShaderLang.cpp
@@ -199,7 +199,7 @@
resources->EXT_shader_framebuffer_fetch = 0;
resources->NV_shader_framebuffer_fetch = 0;
resources->ARM_shader_framebuffer_fetch = 0;
- resources->OVR_multiview = 0;
+ resources->OVR_multiview2 = 0;
resources->EXT_YUV_target = 0;
resources->EXT_geometry_shader = 0;
resources->OES_texture_storage_multisample_2d_array = 0;