GL_ANGLE_multiview has been renamed to GL_OVR_multiview2.

changes include:
1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change
2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported
3) WebGL 2 (ES3) is required for multiview

Bug: angleproject:3341
Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/gl/FramebufferGL.cpp b/src/libANGLE/renderer/gl/FramebufferGL.cpp
index b4799e7..e1db56a 100644
--- a/src/libANGLE/renderer/gl/FramebufferGL.cpp
+++ b/src/libANGLE/renderer/gl/FramebufferGL.cpp
@@ -75,7 +75,7 @@
                      texture->getType() == TextureType::_3D ||
                      texture->getType() == TextureType::_2DMultisampleArray)
             {
-                if (attachment->getMultiviewLayout() == GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE)
+                if (attachment->isMultiview())
                 {
                     ASSERT(functions->framebufferTexture);
                     functions->framebufferTexture(GL_FRAMEBUFFER, attachmentPoint,
@@ -136,7 +136,7 @@
     {
         if (colorAttachment.isAttached())
         {
-            if (colorAttachment.getMultiviewLayout() == GL_NONE)
+            if (!colorAttachment.isMultiview())
             {
                 return false;
             }
@@ -149,7 +149,7 @@
     const FramebufferAttachment *depthAttachment = state.getDepthAttachment();
     if (depthAttachment)
     {
-        if (depthAttachment->getMultiviewLayout() == GL_NONE)
+        if (!depthAttachment->isMultiview())
         {
             return false;
         }
@@ -160,7 +160,7 @@
     const FramebufferAttachment *stencilAttachment = state.getStencilAttachment();
     if (stencilAttachment)
     {
-        if (stencilAttachment->getMultiviewLayout() == GL_NONE)
+        if (!stencilAttachment->isMultiview())
         {
             return false;
         }
@@ -173,16 +173,11 @@
     {
         return false;
     }
-    switch (attachment->getMultiviewLayout())
+    if (attachment->isMultiview())
     {
-        case GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE:
-            // If all layers of each texture array are active, then there is no need to issue a
-            // special multiview clear.
-            return !allTextureArraysAreFullyAttached;
-        case GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE:
-            return (scissorTestEnabled == true);
-        default:
-            UNREACHABLE();
+        // If all layers of each texture array are active, then there is no need to issue a
+        // special multiview clear.
+        return !allTextureArraysAreFullyAttached;
     }
     return false;
 }
@@ -714,9 +709,6 @@
 
     if (attachment && mState.id() == context->getState().getDrawFramebuffer()->id())
     {
-        const bool isSideBySide =
-            (attachment->getMultiviewLayout() == GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE);
-        stateManager->setSideBySide(isSideBySide);
         stateManager->updateMultiviewBaseViewLayerIndexUniform(context->getState().getProgram(),
                                                                getState());
     }